okw grenade unlock
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Incendiary grenades no longer require a truck to be deployed.
Just read the patchnotes guys, it's really not that hard.
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It is IMO fine, because before you were screwed as OKW when playing against house camping with MGs. Semoisky northern house vs brits = gg. One MG can deny the complete south side without any possibility to counter it while the rest of the army defends left and you won't get a fuel point.
Now it still is hard but if you manage to throw that nade, you can come back.
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the new grenades are crap...their timer and the low dmg ...MGs in houses doesnt need to be afraid..they will lose 1-2 models
It's not about killing them. Even bundled grenades rarely do that. It's just about denying cover, and they're fine at that. Previously it was impossible to dodge them.
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It's not about killing them. Even bundled grenades rarely do that. It's just about denying cover, and they're fine at that. Previously it was impossible to dodge them.
molotovs will kill most models ..and are cheaper
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molotovs will kill most models ..and are cheaper
Well for molotovs you have to tech, don't forget that!
Okw nades are free from begin when you have muni
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Well for molotovs you have to tech, don't forget that!
Okw nades are free from begin when you have muni
these arguements are not really usefull in so many discussions.
i hear it every time: penals are expansive af and need to be good....or the bofors need tech etc..
this means if there will be a unit which cost 1000mp and 500 fuel and 500 muni it should instant win the match??
or a kubel cant win vs a cheaper pio...so let us make a unit for 5mp and 5HP...it will constantly wipe from every shot.
fallis cost more than penals...but didn shredd them ...or cant kill a heavy tank with 3-4 nades...
volks firenades are expansiver than molotovs...sure..molotovs cost tech...but which nades are expansiver if you use them more than 10 times? hm?
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Well for molotovs you have to tech, don't forget that!
Okw nades are free from begin when you have muni
What the hell does that mean ?
It's not like okw has different costs and all factions tech trees absorb the same amoumt of fuel +-5, right ? =/
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i think the nades are in perfect spot now. they throw fast but give time to other player to react. they deny cover, are good vs houses.
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At their current power level though the unlock is fine. They are good, just pricey for their damage even with denying cover
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i trade any time okw nades for molotovs
i think the nades are in perfect spot now. they throw fast but give time to other player to react. they deny cover, are good vs houses.
+1 idk tho they're quite close the two
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