I wouldn't go that far... more like the ongoing avoidance of making key changes.
Key changes that have been necessary since alpha, let alone beta, launch, or in 2017.
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I wouldn't go that far... more like the ongoing avoidance of making key changes.
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Key changes that have been necessary since alpha, let alone beta, launch, or in 2017.
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Ya'll wanted your "community balance", perhaps this will at least motivate you to ensure the next patch (if any) isn't driven by bias.
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How?
Relic-released patches were no better.
The 222 has been an unarmored "armored car" forever, while Allies get to rush out actual armored cars and brutalize Axis forces every single match.
Ostheer has had four-man squads with glaring issues forever, and UKF got strictly superior four-man squads like some kind of joke.
Volksgrenadiers have literally never done proper damage since the release of WFA.
The list goes on. So if neither Relic nor the community can fix this, what's left?
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Basically Relic when they released CoH2.
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Ps: sturm shreck is not a viable at in the slightest way...
so.. see the what is truth with statistics
http://coh2chart.com/
Unfortunately, Relic hasn't been able to update their database since 16.5.2017. The charts aren't up to date anymore.
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Was it not THQ?
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Luvnest says OKW pretty much the same.
In team games I do not see any changes in OKW players behavior. So those species loose their trucks in the mid of the map and come to forum to cry.
I LOVE IT
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Besides the sheer awkwardness of borderline busting out the term "kid" as an insult on an online forum what elements actions has relic taken to appeal to the moba community exactly? I have my own philosophy for where balance patches and game design should head towards for the next coh game but I would love a bit more clarification/specific examples.
RTS games and how much they should/should not borrow from the moba space is a pretty hot topic right now but a lot of people differ in their interpretation of signature moba mechanics.
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