Can we please get rid of winter maps in automatch???????????
Posts: 35
Surely ranked gameplay should be about skill, and limit the ammount of outside factors that can affect it? Or they going all Xbone on us and forcing extras we dont want upon us?
Posts: 331
Clearly half of coh2's population's pcs cannot handle it. I have played maybe 30 games so far, not played a single summer map and every game has had lag. Only reason I dont lag is cos i have ingame resolution at 50%. (looks shit btw)
Surely ranked gameplay should be about skill, and limit the ammount of outside factors that can affect it? Or they going all Xbone on us and forcing extras we dont want upon us?
If you played 30 laggy games, the problem is almost definitely on your end.
Posts: 1006
I wouldn't mind if Blizzards would be removed or changed in automatch but not all winter maps.
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Pretty sure GR wasnt this stupid.
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Posts: 783 | Subs: 3
Pretty sure GR wasnt this stupid.
I guess the old phrase "it takes one to know one" isn't always applicable.
Posts: 396
The blizzards are a serious issue that also effects the balance of the game simply because the meta is played differently currently with units being used that aren't affected by the blizzards (think, clown cars with flamers/guards/snipers/penals, snipers themselves, SU85, T70, T34s, Scout Cars, HT's/FHT, P4, etc). The blizzards also effect the way games are played because of the map design (think the thick snow on langres...it's everywhere, the VP placement on winter Pripyat, etc). Lines of sight are decreased...except if you have an ability that increases the LOS. This leads to a huge disparity in ranged weapons on winter maps that don't have the same effect during summer maps.
It's a part of the game that I think was initially an interesting idea that differentiates this rts from something else, but blizzards were horribly constructed from both a gameplay level and a technical level. There is considerable frame lag during blizzards when comparing them to the summer maps. If this game wants to be an honest competitor in 2013 there should be no disparity between the two map styles. If I get 35 fps during non-winter maps I should get 35 fps during a blizzard.
Currently this isn't happening because the game is horribly optimized from a technical standpoint.
Posts: 1006
TBH a lot of the people in this community are stupid but so was the community at GR. They're tremendously narrow-minded and unable to look at things critically.
The blizzards are a serious issue that also effects the balance of the game simply because the meta is played differently currently with units being used that aren't affected by the blizzards (think, clown cars with flamers/guards/snipers/penals, snipers themselves, SU85, T70, T34s, Scout Cars, HT's/FHT, P4, etc). The blizzards also effect the way games are played because of the map design (think the thick snow on langres...it's everywhere, the VP placement on winter Pripyat, etc). Lines of sight are decreased...except if you have an ability that increases the LOS. This leads to a huge disparity in ranged weapons on winter maps that don't have the same effect during summer maps.
It's a part of the game that I think was initially an interesting idea that differentiates this rts from something else, but blizzards were horribly constructed from both a gameplay level and a technical level. There is considerable frame lag during blizzards when comparing them to the summer maps. If this game wants to be an honest competitor in 2013 there should be no disparity between the two map styles. If I get 35 fps during non-winter maps I should get 35 fps during a blizzard.
Currently this isn't happening because the game is horribly optimized from a technical standpoint.
True, but like I said, imo don't remove winter maps, just remove or adjust blizzards in automatch.
Posts: 665
I do agree blizzards should be rarer in 1v1 automatch. But making them non-existent would be a mistake IMO, they're part of the game and useful if you know how to deal with them.
Posts: 1620 | Subs: 2
I've never had a problem in winter maps. Maybe a slight FPS tank during blizzards, but I've never had anyone DC or other such nonsense. If your computer can handle summer maps, it should handle blizzards; otherwise, maybe it's just time to upgrade.
This is pretty clearly not the case. Some people's computers can handle CoH 2 pretty well except when a blizzard hits. There's a clear performance drop that makes the game unplayable for some people.
Posts: 182
I'm not trying to make anyone feel bad but you can never really prepare for next gen / current games with the current pc hardware market (unless you have thousands to spend on "future proofing" your machine). The average pc gamer has to be ready to adapt and pay to keep their machines running the top games. Games are some of the highest demanding processes for the everyday pc unless your video encoding all day and doing studio level audio work, crazy stuff like that. Take this into consideration:
http://en.wikipedia.org/wiki/Moore's_law
It sucks, but the reality of being a PC gamer is that your gonna constantly be "chasing the dragon" trying to keep your pc up to date. If you cannot afford it, then sometimes you're going to be shit out of luck and it's not really the dev's fault. To give you an example, I spend 300-500 every year or two years to make sure I'm up to date part wise, and I use old parts to create old computers, file servers, or whatever I need. (Maybe just backup parts). If you aren't custom building pc's and you're a hardcore gamer I'd highly suggest picking up the ability to recognize the parts in your computer, what generation they belong to, and how they are compatible as well as what might be bottlenecking your system. Also, I'm sure there's a lot of people here that can help you. Just post your specs. Lastly, I believe there is a whole separate forum for hardware discussion on coh2.org
edit: it may be impossible for dev's to test every mix / matchup and every single piece of hardware / driver to make sure you don't run into issues :/
Posts: 396
While attempting to point out the fact that the game industry forces people to shell out 300-500 bucks each 2 years to be able to be "up to date part wise" and that's just what we face as pc gamers, you're neglecting the fact that Relic's online gameplay system predates even their first game. Hell, it throws back to the 1990s to be honest.
P2P degrades the technical quality of each match because the over "match" depends on both sides latency and framerate.
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