As stated in the title, i want know:
- Has somebody done it before for his mod or not?
- Is it possible to do with current mod tools?
- Is it possible to adding new sounds?
- Which rules you have used for standardization (f.e. one sound for 76 mm guns, other one for 122\128 mm, or all heavies have the same loud engine sound in the FoW as King Tiger has at the moment and etc.)
If you have done it before, please provide instruction and all information, how to reproduce your expirience. I mean even which sounds you have used with detailed instruction (f.e. "soundname" was used for all MG 42 in the game and etc.). It will be cool to provide link to your mod, if you have it with these changes!
I want to mark it in the QoL thread as addition to this suggestion:
Some vehicles, abilities and other units use confusing "fx_munition_name" and produce impact-animations which don't fit with the effect of their performance. That produces an unreal atmosphere and frustrations for new entrants. (and simply looks unprofessional)
E.g. the Firefly uses same impact like Jagdtiger but it performes like Panther
To bring all similar weapon-types in line with their counter-part of other fractions I made a list
of changes depending on their caliber and AI or AT effect. Also some biasas were found and fixed:
- aef <ballistic_weapon <tank_gun
"m10_m5_3inch_gun_mp" "shell_75mm" -> "shell_medium"
"m10_m5_3inch_ap_gun" "shell_heavy_he" -> ""shell_medium_he"
"m15a1_halftrack_37mm_mp" "20mmShell" -> "flak"
"m26_pershing_90mm_hvap_piercing_shot_mp" "shell_90mm" -> "shell_medium_he"
"m36_m4_90mm_gun_mp" "shell_90mm" -> "shell_medium"
"m36_m4_90mm_ap_gun_mp" "shell_heavy_he" -> "shell_medium_he"
- axis <ballistic_weapons <anti_tank_gun
"75mm_pak_40_ap_mp" "shell_medium" -> "ability_stuncritical"
- * <* <infantry_anti_tank_weapon
"panzerfaust_atw_mp" "rocket_light" -> "shell_medium_heat"
- * <* <tank_gun
"panzer_4_75mm_mp" "shell_medium" -> "shell_75mm"
"panzer_4_75mm_short_mp" "shell_medium" -> "shell_medium_he"
"tiger_kwk36_88mm_mp" "shell_88mm" -> "shell_90mm"
- british <ballistic_weapon <anti_tank_gun
"17_pounder_atg_mp" "shell_jagdtiger" -> "shell_88mm"
"17_pounder_piercing_shot_mp" "shell_jagdtiger" -> "ability_stuncritical"
- * <* <tank_gun
"bofor_emplacement_40mm_autocannon" "20mmShell" -> "flak"
"bofor_emplacement_40mm_autocannon_barrage" "20mmShell" -> "flak"
"sherman_firefly_76mm_mp" "shell_jagdtiger" -> "shell_medium"
- soviet <ballistic_weapon <tank_gun
"su85_d5t_85mm_mp" "shell_88mm" -> "shell_medium"
"t34_76mm_mp" "shell_medium" -> "shell_75mm"
- west_german <ballistic_weapon <tank_gun
"panzer_iv_kwk40_75mm_mp" "shell_medium" -> "shell_75mm"
"tiger_kwk43_88mm_mp" "shell_88mm" -> "shell_90mm"
--------
To explain:
normal shells:
"shell_medium" = small impact without explosion for light/medium tank-hunter
"shell_75mm" = small impact with a small explosion for small/medium battle-tank
"shell_88" = medium impact with medium explosion for medium/heavy battle-tank and heavy tank-hunter
"shell_90" = large impact with large explosion for heavy battle-tank
"shell_jagdtiger"= very large impact for ultra-heavy tank-hunter
heat shells and hollow charge:
"ability_stuncritical" = HEAT with metal lightning
"rocket_light" = small hollow charge with small explosion
"shell_medium_heat" = normal hollow charge with normal Explosion
explosives
"shell_medium_he" = medium explosion
"shell_heavy_he" = large explosion
flak
"20mmShell" = small impact and small aoe
"flak_dense_small" = small impact and medium aoe
"flak" = medium impact and large aoe with shrapnel
Yours respectfully, Osinyagov