Hi all, i have some questions about FRPs , the reinforcement penality how is applied? For every single unit on map? If with my OKW with FRP activated i'm reinforcing with a truck on the frontline, the penality is the same? For USF is the same too? If i have units in my base, they have + 75% like units near the major?
Thanks.
FRP details
21 Dec 2017, 10:38 AM
#1
Posts: 149
21 Dec 2017, 17:11 PM
#2
Posts: 2742
The penalties are global, unfortunately.
It's a nerf to reinforcement with an FRP active rather than a nerf to FRPs themselves.
It's a nerf to reinforcement with an FRP active rather than a nerf to FRPs themselves.
21 Dec 2017, 18:47 PM
#3
1
Posts: 2885
The idea is that it should be a decision whether you have your FRP active or not. The problem is that it is not easy to see as the penalty isn't exactly harsh.
22 Dec 2017, 00:42 AM
#4
Posts: 149
Thanks for your info guys, i love the FRP delay change that needs tiers up to upgrade, but with a delayed FRP it seems too much that reinforcment penality, when okw builds tier 3, in 3 minutes normally you could have a katyusha or some other form of indirect fire for infantry waves that retreat on med base. You can't keep them alive with FRP activated, the same for brits. Usf is better cause you can move your FRP, but OKW, in some maps you are dead under arty fire with that penality.
22 Dec 2017, 09:24 AM
#5
Posts: 935
OKW, in some maps you are dead under arty fire with that penality.
Which is great
23 Dec 2017, 02:18 AM
#6
Posts: 431
The FRP change was completely unnecessary in my opinion. They're basically worthless and should never be used now. If they were going to be nerfed, then making them come out later was all that was needed.
23 Dec 2017, 03:39 AM
#7
Posts: 1323 | Subs: 1
Well... The Major FRP is "Free" and USF is the faction that depends on it the most in the lategame vs MGs.
26 Dec 2017, 22:40 PM
#8
Posts: 7
OKW FRP is not used in 1v1s and in team games it has no time window to be useful. By the time you'd be ready with the trucks and to pay the 300MP, it's already most likely being targeted by calliope/priest/katyusha/etc. So, might as well build it back in base and forget about it.
26 Dec 2017, 23:05 PM
#9
Posts: 2742
Yeah FRPs tend to be a problem for players who have lost the match in the early game and don't have any of the comeback mechanics they would need to not just drag out a loss.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
1 | |||||
15 | |||||
5 | |||||
5 | |||||
4 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1265
Board Info
879 users are online:
879 guests
1 post in the last 24h
10 posts in the last week
27 posts in the last month
10 posts in the last week
27 posts in the last month
Registered members: 50004
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM