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DBP Compiled Patch Notes v1.0-v2.0

17 Dec 2017, 23:25 PM
#21
avatar of ShadowLinkX37
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jump backJump back to quoted post17 Dec 2017, 23:22 PMArray
Nitpicking but for the ost panther isn't it +20% armour at Vet 2 removed rather than +10% as stated above - I know this is minor and its not like there are any pedants on the forums


Think it's 10% armor and +20% HP(?) Cause the HP goes from 800 -> 960 which is +20%, but I remember doing the armor calculations going from 320 -> 352, not 384.
17 Dec 2017, 23:26 PM
#22
avatar of Array
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Posts: 609



Think it's 10% armor and +20% HP(?) Cause the HP goes from 800 -> 960 which is +20%, but I remember doing the armor calculations going from 320 -> 352, not 384.


I may well be wrong - another omission though volks - it mentions the vet 4 + 5 bonuses to accuracy but the sentence ends before it says "removed"

Mods please feel free to invis these once corrections made
17 Dec 2017, 23:28 PM
#23
avatar of ShadowLinkX37
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jump backJump back to quoted post17 Dec 2017, 23:26 PMArray


I may well be wrong - another omission though volks - it mentions the vet 4 + 5 bonuses to accuracy but the sentence ends before it says "removed"

Mods please feel free to invis these once corrections made


That was also present in the original notes, and I didn't know what smith and fla had intended for the change. So I left it as is.
18 Dec 2017, 05:48 AM
#24
avatar of Doomlord52

Posts: 960

Thanks for the compilation; much easier to read/understand this way, rather than having to figure out where something is after half a dozen slight changes.

Unfortunately, it also makes it clear that the patch doesn't address some of the key problems in the game: Double-upgraded mainline infantry (i.e. USF, UKF), and bofors damage. Good news is that we're insanely close to having a very, very well balanced game, and those changes could be made in a very small patch.
18 Dec 2017, 07:28 AM
#25
avatar of Highfiveeeee

Posts: 1740

Just a quick question:

Have the Flak emplacement changes been reverted? I remember them having a copy of the Flak HT's weapon profile and was looking forward to seeing that change implemented.

Also, how much setup time does the Flak HT now have at Vet 0?
19 Dec 2017, 14:42 PM
#26
avatar of Array
Donator 11

Posts: 609

bump
19 Dec 2017, 17:59 PM
#27
avatar of IronFist

Posts: 43

Just a quick question:

Have the Flak emplacement changes been reverted? I remember them having a copy of the Flak HT's weapon profile and was looking forward to seeing that change implemented.


As far as I know, the change was not reverted. It was under the commander revanmp:

https://community.companyofheroes.com/discussion/244493/december-commander-revamp-changlog#latest

Heavy Fortifications (does not affect base Flak Emplacements)
We are improving the performance of field fortifications to allow greater flexibility to the doctrine. In order to avoid needless experimentation, we are giving the emplacement’s weapon strength to match that of the Flak HT.

The Flak emplacement now uses the same weapon as the OKW Flak HT (increased damage, suppression, etc)
Range min-max from 3-40 to 0-40
Only decrews when both models are lost. Can operate at 1 man
Crew target size decreased from 1 to 0.1


Also, how much setup time does the Flak HT now have at Vet 0?


The only reference in the patch log:

251 Flak Half-Track
We find that the unit generally has a difficult time reaching its key Veterancy 2 level, which bestows mobility to the unit. To assist with this, vet requirements are being reduced:

-Reduced veterancy requirements from 1100/2200/4400/5500/7315 to 880/1760/3520/4750/5750

We find that the Flak HT underperforms against the more mobile Soviets and USF. The setup time decrease will make the unit more versatile as a support weapon.

-Veterancy 2 set-up moved to veterancy 0
-Damage from 20 to 16
-Veterancy 2 restores damage from 16 to 20

It should now setup in 2 seconds instead of 4.
19 Dec 2017, 22:38 PM
#28
avatar of ShadowLinkX37
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23 Dec 2017, 14:57 PM
#29
avatar of jagd wölfe

Posts: 1660

Just to put this up in the list..can we pin it or something ?
23 Dec 2017, 15:15 PM
#30
avatar of Array
Donator 11

Posts: 609

Just to put this up in the list..can we pin it or something ?


Surely we now have the official release patch notes to refer to, although they may be missing 1-2 things and we have had hotfix changes on top. Perhaps edit the post 2.0 to live and the hotfix changes into the notes here and repost on a fresh thread
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