Why not all Commanders to choose from in-game, when community & Relic are looking for more strategic diversity?
This is something I never understood from the very beginning. I would really like to be able to choose from all of my earned commanders (defaults, paid, spoil of war etc.) when playing and not only from 3!
This would enable so many more available strategies in-game and is currently truly limiting spontaneous gameplay and more strategic diversity.
"I noticed that sometimes I am not including certain commanders in my load-out not because I think they are bad or I don't like them, instead im not picking them because I don't want to relinquish other possibly very strong or useful commanders. resulting in me, and I guess most other players too, choosing the same commanders over and over again."
Which might be part of the whole reason why we currently need to revamp so many underused commanders aynway? I guess even if all commanders would be balanced evenly good, we would still see the majority of players choosing the same commanders over and over again based on the limited in-game option CoH2 offers.
People and players like to have options, adding more diversity and strategy options in-game. In this case I can only think of advantages for this mechanic.
Players and (developers) are complaining about too many over-used commanders and meta strategies in CoH2. Well, (Dear Relic) if you are creating 5 - 20 commanders per faction, but only allow three to be used in-game I guess it is no surprise that people consciously and subconsciously tend to use their same commander-load-out over and over again and thus promoting some sort of commander fanboyism.
What are the drawbacks of having all Commanders available?
I know there is a mod for it which is interesting, but unfortunately not in the live game.
Cheers