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Demolition Charges

10 Aug 2013, 04:58 AM
#1
avatar of Cann0nBall

Posts: 59

For 90 munitions these are just terrible. If planted next to a decrewed pak to kill a squad it won't even destroy the pak. Also it does not instagib units in buildings.. as of right now they are pretty useless. I feel even satchel has bigger splash.
10 Aug 2013, 05:14 AM
#2
avatar of StephennJF

Posts: 934

Agreed.

Demo's on the ground are effectively useless in my opinion. Your much better spending that 90 ammo on 3 mines instead. Should be a greater investment for potentially bigger return, however it just doesn't have the effect. Will never get effects and feelings like this again :(



The size of the house plays a massive factor with demos. It actually usually does instant kill squads, provided it is a small/medium size building. However all the buildings that are large the garrison squad will almost always survive. It is how buildings are fucntion though, have to level the whole thing to the ground to kill stuff. I think this is wrong for demo's though, should have a higher kill rate for such an expenisve investment.

Make them longer to build and with a greater area of effect radius would be a decent idea for the current price I think.
10 Aug 2013, 06:51 AM
#3
avatar of Porygon

Posts: 2779

Agreed.

Demo's on the ground are effectively useless in my opinion. Your much better spending that 90 ammo on 3 mines instead. Should be a greater investment for potentially bigger return, however it just doesn't have the effect. Will never get effects and feelings like this again :(



The size of the house plays a massive factor with demos. It actually usually does instant kill squads, provided it is a small/medium size building. However all the buildings that are large the garrison squad will almost always survive. It is how buildings are fucntion though, have to level the whole thing to the ground to kill stuff. I think this is wrong for demo's though, should have a higher kill rate for such an expenisve investment.

Make them longer to build and with a greater area of effect radius would be a decent idea for the current price I think.


Best demo ever :thumbsup:
10 Aug 2013, 19:26 PM
#4
avatar of Cann0nBall

Posts: 59

The size of the house plays a massive factor with demos. It actually usually does instant kill squads, provided it is a small/medium size building. However all the buildings that are large the garrison squad will almost always survive. It is how buildings are fucntion though, have to level the whole thing to the ground to kill stuff. I think this is wrong for demo's though, should have a higher kill rate for such an expenisve investment.


Which is my problem. In COH 1 regardless of infantry position or building size the demo instagibbed them and was only a 60 muni investment after a 35 fuel and ~120 manpower upgrade.
11 Aug 2013, 12:52 PM
#5
avatar of Ny2002jk

Posts: 21

Agreed.

Demo's on the ground are effectively useless in my opinion. Your much better spending that 90 ammo on 3 mines instead. Should be a greater investment for potentially bigger return, however it just doesn't have the effect. Will never get effects and feelings like this again :(



The size of the house plays a massive factor with demos. It actually usually does instant kill squads, provided it is a small/medium size building. However all the buildings that are large the garrison squad will almost always survive. It is how buildings are fucntion though, have to level the whole thing to the ground to kill stuff. I think this is wrong for demo's though, should have a higher kill rate for such an expenisve investment.

Make them longer to build and with a greater area of effect radius would be a decent idea for the current price I think.


I just watched this video 10 times. I love it. His reaction is priceless. I love that moment in the game when you do something that you know shocked even your opponent. Priceless.
11 Aug 2013, 12:58 PM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
stephenn brings the bigfaces :P
12 Aug 2013, 12:57 PM
#7
avatar of SmokazCOH

Posts: 177

aw man potter I was searching the fanclub room and I couldn't find a fanthread on you..better start owning with UP demos
12 Aug 2013, 13:31 PM
#8
avatar of Swat

Posts: 45

I do not understand why the Russian mines cost 30 ammo and they are both anti-tank and anti infantry, while the German ones that cost 60 ammo are only anti-tank, it should be the other way around?

for the demo is better use them for the trap bridge
12 Aug 2013, 14:16 PM
#9
avatar of Nullist

Posts: 2425

Permanently Banned
Im quite certain mines overall will be addressed in a later patch. I think its fair to say that Ost mines are a problem, especially considering the current Muni drain on that faction.

The Demo pack is an interesting anomaly, specifically because of its capacity to nuke bridges (or more importantly, the units on the bridge at that time). Works on Ice too as a detonatable AoE ordnance that can potentially sink units that otherwise would not directly pass over a conventional mine.

Ive not often enough yet seen it used on particular buildings to be able to guage its effectiveness to oneshot a unit within it by collapsing the structure. Id be interested to see if it can.
12 Aug 2013, 14:25 PM
#10
avatar of helier

Posts: 3

Was in a situation where my SU-85 engine was damaged, I planted a Demo charge next to it so that when the panther/p4 (can't remember which) started circling it, I could detonate it. Worked a treat and their tank died, mine survived.

Doubt that will happen again for a long time, was highly entertaining though.

But to the OP, personally the charge needs to be massive damage and a decent AOE radius as per the above video posted. It's a rare occurrence to pull off something with the demo charge, so it must be spectacular when it happens imo.
12 Aug 2013, 19:23 PM
#11
avatar of CPU - Easy

Posts: 44

Demolition charges are good on both the summer and winter Pripyat maps. Plant them on the bridges and on the small ice paths in the north and south by the points, and wait to sink some big, juicy target. Otherwise, I basically never use them.
12 Aug 2013, 19:29 PM
#12
avatar of Z3r07
Donator 11

Posts: 1006

their good for ice :D

but yeah I was very disappointed for the few times I used them.
13 Aug 2013, 19:33 PM
#13
avatar of Cann0nBall

Posts: 59

aw man potter I was searching the fanclub room and I couldn't find a fanthread on you..better start owning with UP demos


wehrmacht play was never really appreciated
13 Aug 2013, 19:37 PM
#14
avatar of Z3r07
Donator 11

Posts: 1006

did anyone test a demo charge on house/church ? what's the damage like ?
13 Aug 2013, 19:39 PM
#15
avatar of ThumbsUp

Posts: 182

jump backJump back to quoted post13 Aug 2013, 19:37 PMZ3r07
did anyone test a demo charge on house/church ? what's the damage like ?


I've mostly demo'd houses. When one squad is in it will instantly kill the entire squad. I haven't tested this on more than one unit because my enemies usually aren't willing to throw more than 1 into a building at a time.
13 Aug 2013, 19:43 PM
#16
avatar of Z3r07
Donator 11

Posts: 1006



I've mostly demo'd houses. When one squad is in it will instantly kill the entire squad. I haven't tested this on more than one unit because my enemies usually aren't willing to throw more than 1 into a building at a time.


can it destroy a house or church with the demo charge alone ?
13 Aug 2013, 19:50 PM
#17
avatar of ThumbsUp

Posts: 182

jump backJump back to quoted post13 Aug 2013, 19:43 PMZ3r07


can it destroy a house or church with the demo charge alone ?


I don't think so, I think I'll start playing with demos to see if I can figure out where it stands with building destruction.
13 Aug 2013, 19:52 PM
#18
avatar of Cann0nBall

Posts: 59

I've mostly demo'd houses. When one squad is in it will instantly kill the entire squad. I haven't tested this on more than one unit because my enemies usually aren't willing to throw more than 1 into a building at a time.


In VCOH 1 it will instantly kill the entire squad. It hasn't been my experience in this game where it instagibs. It acts like a larger grenade where if a unit in the building is out of the blast radius it will be unharmed.
13 Aug 2013, 19:54 PM
#19
avatar of ThumbsUp

Posts: 182



In VCOH 1 it will instantly kill the entire squad. It hasn't been my experience in this game where it instagibs. It acts like a larger grenade where if a unit in the building is out of the blast radius it will be unharmed.


Really? I've had really solid luck using them then :P
13 Aug 2013, 20:05 PM
#20
avatar of Abdul

Posts: 896

jump backJump back to quoted post13 Aug 2013, 19:43 PMZ3r07


can it destroy a house or church with the demo charge alone ?


It will not destroy a church or kill all squad members inside it. It's more effective, the smaller the structure.
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
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01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
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01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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