How To Set Rally Point of Produc. Buildings?
19 Nov 2017, 20:53 PM
#1
Posts: 139
Hi. Is there a way to force a Production Building to set its Rally Point to just beside it and not towards the Base HQ? I've been fiddling about but I can't seem to find any option that does so.
19 Nov 2017, 21:18 PM
#2
Posts: 4314 | Subs: 7
Try to select the building and then right click on the location where you want your units to spawn.
Then all new trained units from this specific HQ will go to the location which you just righ-clicked at.
You must do it for each (tier1-4) production building alone. All production buildings can have a different rally point location.
Hopefully this helped you, if no I will provide you screens tomorrow
Then all new trained units from this specific HQ will go to the location which you just righ-clicked at.
You must do it for each (tier1-4) production building alone. All production buildings can have a different rally point location.
Hopefully this helped you, if no I will provide you screens tomorrow
19 Nov 2017, 21:20 PM
#3
Posts: 42
Hector this is modding and tools not tips for noobs
20 Nov 2017, 06:15 AM
#4
Posts: 4314 | Subs: 7
Hector this is modding and tools not tips for noobs
20 Nov 2017, 12:56 PM
#5
Posts: 139
It's okay. And it's only okay because I have figured out the solution after hours of scrounging the tools.
In the case that anyone else reading this is looking for the solution -
View British last building's ebps. In its action_apply there's a scarfunctioncall that points its rally flag to its front. Use that one.
In the case that anyone else reading this is looking for the solution -
View British last building's ebps. In its action_apply there's a scarfunctioncall that points its rally flag to its front. Use that one.
20 Nov 2017, 17:31 PM
#6
Posts: 2742
I figured the answer would involve scar, which is where most of my abilities cease.
Good to have a future reference though. Thank you!
Good to have a future reference though. Thank you!
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