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russian armor

ad 1 Langreskaya cap distances

7 Aug 2013, 11:03 AM
#1
avatar of bummbummbamm

Posts: 22

So after topic made by raw i decided to make some tests :

http://img443.imageshack.us/img443/2223/czr2.png

NORTH


*note - Test nr 1 was the test for Pioneers - basicly we do nothig just go for 1st cap and so on, restart game go for cap nr 2 etc etc. Its the time when pio start caping (not like they finished)

*note - test nr 2 was the test for greens - so 1st pio makes racs (baracs or w.e) and 1st green is caping - and again 1st cap, restart game and go for second cap

*note - greens using rally point

Timings were :


1. pio 18 sek - green 1 m 5 sec


2. pio 27 sec - green 1 m 23 sec


3. pio 21 sec - green 1m 25 sec


4. pio 24 sec - green 1m 7 sec


5. pio 35 sec - green 1m 13 sec



SOUTH

*note - the same tests as above


1. pio 9 sek - greEN 58 sec


2. pio 14 sec - green 1 m 8 sec


3. pio 17 sec - green 1m 11 sec


4. pio 20 sec - green 1m 20 sec


5. pio 33 sec - green 1m 23 sec

*note - 5 cap is funny becouse if u use rally point ur greens will came from left side and they will still cap faster this point even if they would come from right side

I didn make a test for russians simply becouse there is no diffe. between russian and ger pio but :

note : 1st cons on field - 23 sec
1st green on field - 43 sec


conclusion ? : well some may say those differences r small some may say rts is about those small differences - personaly i think 20 sec between cons/green + some differences from above + the fact games goes into 40 minutes lengt hmmmm........


BTW sory for my eng i sux ; ]
7 Aug 2013, 11:42 AM
#2
avatar of MadrRasha

Posts: 252

Did you take in account that u need tier 1 building for grenadiers ( also depends if you put tier 1 building right where pios start or closer to border so u can reinforce closer etc) , and you dont need it for cons, cons have orahh (which i usually use to get them quicker on field)
My conclusion is that every game every map conscripts get quicker on the field
8 Aug 2013, 02:50 AM
#3
avatar of crazyguy

Posts: 331


My conclusion is that every game every map conscripts get quicker on the field



That is kind of how Ruskies work, and it was a conscious design decision by the devs at Relic
8 Aug 2013, 09:07 AM
#4
avatar of Mike.Gayner

Posts: 115

Couldn't this have gone in the existing thread?
8 Aug 2013, 10:08 AM
#5
avatar of Cyridius

Posts: 627

Why do people not get that measuring from the base is a really shitty idea?
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