So after topic made by raw i decided to make some tests :
http://img443.imageshack.us/img443/2223/czr2.png
NORTH
*note - Test nr 1 was the test for Pioneers - basicly we do nothig just go for 1st cap and so on, restart game go for cap nr 2 etc etc. Its the time when pio start caping (not like they finished)
*note - test nr 2 was the test for greens - so 1st pio makes racs (baracs or w.e) and 1st green is caping - and again 1st cap, restart game and go for second cap
*note - greens using rally point
Timings were :
1. pio 18 sek - green 1 m 5 sec
2. pio 27 sec - green 1 m 23 sec
3. pio 21 sec - green 1m 25 sec
4. pio 24 sec - green 1m 7 sec
5. pio 35 sec - green 1m 13 sec
SOUTH
*note - the same tests as above
1. pio 9 sek - greEN 58 sec
2. pio 14 sec - green 1 m 8 sec
3. pio 17 sec - green 1m 11 sec
4. pio 20 sec - green 1m 20 sec
5. pio 33 sec - green 1m 23 sec
*note - 5 cap is funny becouse if u use rally point ur greens will came from left side and they will still cap faster this point even if they would come from right side
I didn make a test for russians simply becouse there is no diffe. between russian and ger pio but :
note : 1st cons on field - 23 sec
1st green on field - 43 sec
conclusion ? : well some may say those differences r small some may say rts is about those small differences - personaly i think 20 sec between cons/green + some differences from above + the fact games goes into 40 minutes lengt hmmmm........
BTW sory for my eng i sux ; ]
ad 1 Langreskaya cap distances
7 Aug 2013, 11:03 AM
#1
Posts: 22
7 Aug 2013, 11:42 AM
#2
Posts: 252
Did you take in account that u need tier 1 building for grenadiers ( also depends if you put tier 1 building right where pios start or closer to border so u can reinforce closer etc) , and you dont need it for cons, cons have orahh (which i usually use to get them quicker on field)
My conclusion is that every game every map conscripts get quicker on the field
My conclusion is that every game every map conscripts get quicker on the field
8 Aug 2013, 02:50 AM
#3
Posts: 331
My conclusion is that every game every map conscripts get quicker on the field
That is kind of how Ruskies work, and it was a conscious design decision by the devs at Relic
8 Aug 2013, 09:07 AM
#4
Posts: 115
Couldn't this have gone in the existing thread?
8 Aug 2013, 10:08 AM
#5
Posts: 627
Why do people not get that measuring from the base is a really shitty idea?
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
21 | |||||
15 | |||||
8 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
Board Info
847 users are online:
847 guests
2 posts in the last 24h
8 posts in the last week
39 posts in the last month
8 posts in the last week
39 posts in the last month
Registered members: 49079
Welcome our newest member, Rodfg15
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Rodfg15
Most online: 2043 users on 29 Oct 2023, 01:04 AM