http://www.companyofheroes.com/blog/2017/10/30/december-balance-patch
The last couple of months have been busy at Relic: Age of Empires IV, Dawn of War 3 etc. and as a result, Company of Heroes 2 updates may have become a bit rarer. Rest assured however, we haven't forgotten about nor moved away from the Company of Heroes franchise.
As a matter of fact, we are happy to announce we have resumed work on the next Community Balance Patch for COH2 which will be part of a December Holiday update. This update will also come with a few other goodies such as community map rotation including new community-made 2v2 maps, community-curated map balance improvements, new faceplates, bug fixes, etc.
Before diving into details regarding the December Balance Patch, we would like to provide some more details on why COH2's Fall Balance Patch was put on hold last. While the other projects mentioned above did require some additional focus, the primary driver behind putting the COH2 patch on hold was community feedback. Indeed, the community’s approval rating of the latest Fall Balance Preview mod (which is what we use to iterate on upcoming balance changes before we integrate them into the final patch) on Steam and via survey results was considerably lower than what we typically aim to achieve. As these balance changes are for the community and largely curated from the community, we aim to have a community approval rating of at least 80% (which has been the case for all previous Balance Preview mods up to this point). Unfortunately, the Fall Balance Preview was floating unusually low around 60%. This meant that we had to give ourselves time to rethink things from the grounds up, in order to make sure we were addressing the right problems. We hope that many of you will now try the upcoming December Balance Preview mod, rate it, and give us your on-going feedback as we continue to iterate and ultimately help us release a great balance update by the end of this year.
The primary focus for the December Balance Update will be on revitalizing a select few underused or undervalued commanders for each faction. In the coming days, we will be asking for your feedback to help us pick which underused commanders should be the focus for this update. Additionally, the great work that was done on the Fall Balance Preview has not been forgotten – and as promised we will also be leveraging that work by including some of its most popular and highly voted changes in the December Balance Preview for additional testing and tuning.
As always, your feedback is crucial to the ongoing development of COH2 and will be a major consideration when tuning and integrating the proposed changes in this Balance Preview. Therefore, we encourage you to provide all feedback related to the December Balance Preview in our DBP Feedback thread located in the Balance Feedback section of the forums.
Relic about December patch
30 Oct 2017, 21:10 PM
#1
Posts: 2238 | Subs: 15
30 Oct 2017, 21:28 PM
#2
Posts: 1024 | Subs: 1
You gotta be kidding that propably one of potentialy best patch had that low approval ratio. This is how teamgamers vote for balance
30 Oct 2017, 21:33 PM
#3
Posts: 2145 | Subs: 2
HOLY SHEEP DIP! Relic communicated their intents! Excellent work. I am impressed. Bravo.
30 Oct 2017, 22:19 PM
#4
1
Posts: 1276
1 Nov 2017, 02:37 AM
#5
Posts: 1954
Looking at the patch notes, the approval rating of this patch is also likely to be 60%. What will change is the groups that like it or hate it. Before coh2 Charts and Statistics went offline, it was showing somewhere around a 80% axis win rate in 2v2 and above, which is what everyone currently bitching about the upcoming patch really wants.
Being a mostly USF player, I hated the last patch when it first came out. I don't play much anymore but UKF is playable if I have to and my friends will now play Axis (must be the cool uniforms).
Being a mostly USF player, I hated the last patch when it first came out. I don't play much anymore but UKF is playable if I have to and my friends will now play Axis (must be the cool uniforms).
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