You might have noticed, like me, that some abilities use scar scripts to function. Other uses include spawning objects during/on building construction, giving squads automatic orders, etc.
What I want to know is where these scripts are located. Almost all of them have the prefix (AE), and I have not found anything relating to this in the data or attrib archive. Anyone savvy on the topic care to shed some light on this?
Scar Scripts
23 Oct 2017, 03:34 AM
#1


Posts: 327
23 Oct 2017, 13:16 PM
#2


Posts: 756 | Subs: 8
In Data.sga:
scar\prototype\specialaefunctions.scar
scar\prototype\specialaefunctions.scar
23 Oct 2017, 19:56 PM
#3


Posts: 327
In Data.sga:
scar\prototype\specialaefunctions.scar
Thanks a bunch mate! Any Idea if this is modifiable in a tuning pack, or is scar still only in win conditions?
23 Oct 2017, 23:47 PM
#4


Posts: 756 | Subs: 8
Win Condition only.
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