New Relic Studio reveal
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That's a lot of square-footage for four people.Underrated post.
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Apparently they have learned their lesson, I assume they have good plans for the new AoE, because Microsoft is not gonna let this game go down the shithole believe me. And this new survey is a good sign I think. Also the fact that someone have gave them support to get a new office shows that they are still financially profitable. I hope they are, and I hope they get back to roots, because reality hit them hard when they made DoWIII.
All and All, I think its a good sign.
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That's a lot of square-footage for four people.
Savage...
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That's a lot of square-footage for four people.
Lul GG
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Urbanized coverage this news from Relic.
SEGA-owned gaming studio to open new headquarters in Mount Pleasant
http://dailyhive.com/vancouver/relic-entertainment-vancouver-mount-pleasant-headquarters-285-west-5th-avenue
Facebook;
https://www.facebook.com/VCBuzz/posts/208303684507089
Relic Entertainment has announced plans to move its headquarters to a new mixed-use building in Vancouver’s Mount Pleasant neighbourhood.
The Vancouver-based gaming company, one of the city’s oldest gaming companies, will vacate its existing Yaletown office and move to the Nickel, a new four-storey building at 285 West 5th Avenue – the former Hudson Plating site.
The building has a floor area of 71,000 sq. ft., including light industrial on the ground floor and office and creative spaces on the upper three floors.
Relic is set to occupy 47,000 sq. ft., about 66% of the building’s space, allowing the company to almost double its workforce from its current 180 employees to up to 350.
“We are excited to welcome Relic to Mount Pleasant, an area of Vancouver where we have been actively transforming a number of formerly heavy industrial sites into places of employment for the industries of the future,” said Brent Sawchyn, the principal for PC Urban Properties Group, the building’s developer, in a statement.
“Re-imagining this particular site has come with serious challenges, but we believe Vancouver’s future lies in repurposing these properties, allowing them to reach their true potential and provide spaces for sustainable employment.”
Relic’s new headquarters will have an interior design that reflects the “cerebral work of making strategy games” such as pieces of code as murals and creating a space that can become a hub for the public gaming community.
The building is set to reach completion in early-2019, and Relic is expected to move into its new space shortly after in the summer.
Founded in 1997, the SEGA-owned company is currently marking its 20th anniversary by partnering with Microsoft Studios to make the fourth instalment of the Age of Empires series.
Other titles Relic is known for creating include Company of Heroes, Dawn of War, Homeworld, and Warhammer 40,000: Dawn of War.
Mount Pleasant is of course one of Vancouver’s tech hubs, and a number of new developments proposed or planned for the neighbourhood are designed with tech companies in mind.
Last year, DHX Studios moved into a new five-storey, 75,000-sq-ft building at 380 West 5th Avenue. The television entertainment company, which produces animation and live action for kids and families, employs 700 people at this new purpose-built Vancouver office.
Further east at the southwest corner of Main Street and East 4th Avenue, a major multi-building tech campus that includes a new headquarters for Hootsuite is proposed by local developer Westbank.
New Office for Relic Coming in 2019
http://gamejobhunter.com/2017/11/21/new-office-relic-coming-2019/
Exciting news for the Relic team! As covered by Urbanized, Relic will be moving into a shiny new headquarters in Vancouver in early 2019. The new office is being designed by the firm PC Urban in the Mount Pleasant neighborhood, in a building that was known as the Hudson Plating Metal Works in a former life.*SNIP*
http://www.pcurban.ca/275-west-5th-vancouver/
RE-IMAGINING THE HUDSON PLATING METAL WORKS SITE
Project
275 West 5th, Vancouver, BC
Category
Commercial
275 West 5th Avenue is PC Urban’s third and largest acquisition in the Mount Pleasant area. Historically the heart of industrial warehousing and light manufacturing in Vancouver, Mount Pleasant is a quickly gentrifying area spurred on by the City’s rapid densification, the re-development of False Creek Flats into the Olympic Village, and the importance of rapid transit and its proximity to the downtown core and surrounding residential cores. We will redevelop this 23,000 sf property into a 71,000 sf commercial building targeted toward the technology and design/creative industries seeking a home in Mount Pleasant.
This property was home to the Hudson Plating metal works. The existing building will be demolished, the property remediated, and replaced with a new building of 23,000 sf of light industrial/commercial space at grade and three levels of employment generating space in 15,000 sf floor plates. There will be 97 underground parking stalls in addition to generous end of trip facilities and bike parking. Views to downtown and the North Shore mountains are extraordinary. The property is a short 3-block walk to the Cambie Street Canada Line Station.
The building is under development and in the preleasing stage.
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Relic: our headquarters has been upgraded, time to unleash our heavy tanks. (imagine it with bad german voice
I laughed.
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Relic: our headquarters has been upgraded, time to unleash our heavy tanks. (imagine it with bad german voice
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New Relic Office & Gentrification Drama
Daryl Tagabi works in the chrome plating area at Hudson Plating and Coating Ltd. in Vancouver, British Columbia, Thursday, January 28, 2016. After 40 years of business, Hudson Plating, one of the many businesses being pushed out as the area by tech companies [read Relic/SEGA]
Gentrification of Vancouver’s Mount Pleasant generating a fight
https://www.theglobeandmail.com/news/british-columbia/gentrification-of-vancouvers-mount-pleasant-generating-a-fight/article29504390/
*SNIP*Mount Pleasant, an eclectic mix of early 20th-century houses, a couple of historic apartment buildings, warehouses, old factories and operations like Hudson, has been rigorously protected for industrial use as a result, and is a case in point: Almost all of it is zoned as industrial, both in city plans and in Metro Vancouver’s 2011 regional growth strategy, which introduced a strong emphasis on preserving industrial land in the Lower Mainland.
But the area – minutes from downtown and suddenly a hipster favourite for work and play – is facing huge pressure as new kinds of businesses push to get in, some of them claiming they are the contemporary version of industrial.
Opinion: Mount Pleasant a prime example of redefining industrial real estate
http://vancouversun.com/opinion/opinion-redefining-industrial-real-estate
New Relic Office (Mount Pleasant) vs Old Office (Yaletown) - An economic decision?
Ideally, with future studio growth, Relic moving from the Yaletown district to Mount Pleasant, is an economic decision. Supply and demand. Vancouver is a fast growing city that needs more "space" by transforming low-density into high-density (higher buildings).
A growing tech industry needs more office space which usually forms in clusters. For future growth, Yaletown higher density/"non-industrial" was probably too expensive compared to former industrial Mount Pleasant.
The downside to this "cycle" is referred to as gentrification.
Definition of gentrificationhttps://www.merriam-webster.com/dictionary/gentrification
: the process of renewal and rebuilding accompanying the influx of middle-class or affluent people into deteriorating areas that often displaces poorer residents
So Relic/SEGA (long-term) want to maximize profits as the Vancouver tech industry moves into former industrial-zoned areas as the lease/rent is usually lower.
Now from a corporate perspective there is nothing wrong trying to maximize future profits from AoE/CoH3 etc..
BUT!
What's wrong, however, is some yuppies trying to pretend something they are not with all the virtue signaling (claiming moral superiority/holier than you attitude).
The Relic GM should not try to dress it up as "sustainable", "come on its 2017", smart, funky, trendy or any other "buzzword" these smooth-talking leaders can come up with.
This to me just proves once again, some of these "oil salesmen" will say anything to keep some false narrative going.
It's also not cool these tech leaders (including Relic GM) trying to pretend they know "better" (arrogance behind the mask "civility") than the majority of an area's residents (Mount Pleasant) that has lived there a long time.
These tech leaders/yuppies trying to rebrand Mount Pleasant sounds more or less like South Park SoDoSoPa virtue signaling:
The Relic GM bandwagon of smooth talkers
Some new and old quotes from the General Manager, Justin Dowdeswell - Nov. 23, 2017;
https://www.biv.com/article/2017/11/mount-pleasant-nabs-another-tech-tenant/
*SNIP*The perfect employee’s journey to the new office and the bicycle club of excellence saving the world from global warming?. Saving dolphins, saving hungry kids etc. Very nice, but no solar panels?
Relic began to look for a new headquarters in 2016 that could allow the 20-year old company to grow their employees from 180 to up to 350.
"Selecting the future home of the studio was a complicated process,” said Relic general manager Justin Dowdeswell. “We worked hard to find the right space, the right neighbourhood, the right partner, and the right location for staff – down to charting every employee’s journey to the office."
1,321 Km ridden, 39,615 calories burned, and 286 Kg of greenhouse gasses saved! That's how Relic rolls on #BTWW
https://twitter.com/relicgames/status/925097523722768385
Flashback - General Manager give praise to the "old office" in Yaletown;
Wednesday 12th April 2017
http://www.gamesindustry.biz/articles/2017-04-12-sega-had-a-plan-to-quietly-become-a-powerhouse-in-pc-publishing
*SNIP*
So much has changed. Relic was acquired at auction by Sega, which took over as publisher on Company of Heroes 2, and it is now gearing up for the launch of Warhammer 40,000: Dawn of War III. It is no longer based in the financial district, moving instead to the reclaimed warehouses of Vancouver's Yaletown, a favourite location among the city's many game developers and tech startups.
Justin Dowdeswell, Relic's general manager, says the new offices are "not as flash" as the previous space, but it in many ways it is a better fit for the company. "It's where a lot of the Vancouver studios began,"
In contrast here what the former SEGA Europe boss (Jurgen Post) has said- Wednesday 24th May 2017;
http://www.gamesindustry.biz/articles/2017-05-24-jurgen-post-the-sega-brand-will-come-back-and-start-to-flourish-again
"The games is where the love of the community starts, then secondly for the studio, and thirdly there is the publisher. So at some point, the success of the studios will start to reflect on Sega."
And Relic sister studio, Amplitude;
https://www.reddit.com/r/pcmasterrace/comments/7ddq59/we_are_amplitude_studios_ask_us_anything_and/
We are Amplitude Studios! Ask us anything and enter our giveaway!
But just as important, how long do you see yourselves supporting Endless Space 2? What are your sales goals for ES2 in its lifetime?
[–]Slowhands_amplitudeAmplitude;
We don't really have specific sales goals. Or let me put it this way: As long as we can keep paying the electric bills we'll keep adding content We started the studio because we love doing this, and that drives us much more than financial goals. Unless we go bankrupt and have to fire everyone, of course...
Quotes from Relic own website;
In essence, we envision the type of games that we would love to play, and then we create them.
Our studio is different from most others. We value ideas and innovation so every game we create is a true reflection of our entire teams’ capabilities. We believe in the autonomous, entrepreneurial spirit of an indie developer – only with the extensive resources of a large publisher.
In other Relic news, DoW3 failing miserably? Want to boost studio morale and deflect blame away from the leadership? Say hello to;
If anyone still thinks SEGA is happy with the DoW leadership (this include the GM) then you need to pay more attention to the recent recruitment details.
A Chief Operating Officer (COO), also called the chief operations officer, is a position that can be one of the highest-ranking executive positions in an organization, comprising part of the "C-Suite". The COO is responsible for the daily operation of the company,[1] and routinely reports to the highest ranking executive, usually the chief executive officer (CEO).[2] The COO is usually the second in command at the firm, especially if the highest ranking executive is the Chairman and CEO.
https://en.wikipedia.org/wiki/Chief_operating_officer
IIRC, Relic hasn't had an “official” COO since Ron Moravek 1998-2004 and Alex Garden (CEO & founder) left Relic in 2004. After Alex left to join Nexon NA, Ron Moravek steps up in THQ/Relic leadership as GM + THQ VP (2004-2006 and later 2012-2013).
The simple fact is this;
Without AoE4/CoH money, Relic devs would now be looking forward to massive laid off.
AoE4 will either break or make Relic.
The Relic GM bandwagon of smooth talkers should spend less time virtue signaling and more time+focus trying to turn around the Titanic.
Ask yourself, when is the last time you have seen any Relic top studio leader talk about the COH1 leader that did this heroic act;
Company Of Heroes Dev Gave His Life To Save His Family
https://kotaku.com/5631947/company-of-heroes-dev-gave-his-life-to-save-his-family
The 33-year-old developer was killed in the crash. His wife and their child survived the crash, thanks to Brian's last-minute sacrifice.
According to Erin Wood, she and the baby would not have survived the crash had Brian not swerved at the last minute, taking the brunt of the impact himself.
Former Relic GM (Jonathan Dowdeswell) and CoH2 Executive Producer (left 2013) talk about Relic's Brian Wood Memorial Internship:
https://vfs.edu/news/2011/01/25/remembering-relics-brian-wood-with-memorial-internship
FYI here what game developers actually care about;
Developer Satisfaction Survey 2016
http://docplayer.net/53344086-Developer-satisfaction-survey-2016.html
https://www.igda.org/
Snapshot: Preferred Employer
Respondents were given the opportunity to give an open-ended answer to the question, “Which
developer or publisher would you most like to work for?” For the third year running, Valve
topped the list with 12% of the vote. This represented 50 votes. Blizzard came in second with
10% of the vote followed by a tie between BioWare and “my own studio” (both with 5%).
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Every successful company has a leader (Hewlett,Packard,Jobs,Gates,etc) in power who loves or understands the product they are making. Relic has a person in power somewhere that does not understand the game, but thinks they do. Every version of COH has glaring issues that noob programmers and gamers could/would fix in minutes. This indicates that the person in charge made a bad decision and no one under them will tell them "but, this sucks. Really bad." Since some of the issues are programming related I would assume that person dabbles in coding or oversees coding on occasion (mainly interface). I would assume they have been with the company for a long time as well and are not likely leaving. With Sega and Microsoft overseeing Relics next efforts, it will be very interesting to see if any of these artifacts make it to production. Or will we see this person leave before the next game comes out.
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But a new Headquarters maybe blows some fresh wind into them and a rethinking on how they do things (pretty much the thing we need to hope for)
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Funny that relic gets a new Headquarters, so they can program AoE4 with fixed Hotkeys you are only able to change through 3rd Party! :>
CODE:
if ScanCode = 65 then Call GAME_Event_Attack
SHOULD BE:
if ScanCode = UserProgKey1 then Call GAME_Event_Attack
Literally a 2 second change....this is what I am talking about above. Somehow these guys can write code to get servers and PCs to all talk out of sequence and have events firing that show what everyone is seeing in a 3D world. But they cant write the intro to programming code above. Something is very amiss at Relic. And has been since the beginning of COH. (PrayingToRNGesus)
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Funny that relic gets a new Headquarters, so they can program AoE4 with fixed Hotkeys you are only able to change through 3rd Party! :>
But a new Headquarters maybe blows some fresh wind into them and a rethinking on how they do things (pretty much the thing we need to hope for)
i thought about that too. but one of the problems is how you want to conceptualize the hotkey bindings.
there are like 50 different abilities throughtout all units per faction (repair, smoke, volley fire overdrive...) do you want to assign each ability a hotkey? there are not enough key on keyboard.
a fifferent approach is assigning ability 1, 2, 3 to each unit however. but then you have the problem that blitzkrieg with one unit is secure mode with another for example.
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i thought about that too. but one of the problems is how you want to conceptualize the hotkey bindings.
there are like 50 different abilities throughtout all units per faction (repair, smoke, volley fire overdrive...) do you want to assign each ability a hotkey? there are not enough key on keyboard.
a fifferent approach is assigning ability 1, 2, 3 to each unit however. but then you have the problem that blitzkrieg with one unit is secure mode with another for example.
You are aware, that the Hotkeys also can be "clicked" with your Mouse!
In that field where you click em, you bind each field to a hotkey.
For Example, Bottom left to Bottom right you name them Bottom Key 1, Bottom Key 2, Bottom Key 3 Bottom Key 4. And then in the settings you simply asign them yourself.
In Addition you could let the player choose the Positioning of the Abilities in this 4x4 Squares Window. No Unit has more than 8 Hotkeys (Royal Engineers have 7 when in building screen).
You could let the player choose the way he wants to move the Camera if he wants to do it with the Keyboard.
And through that, you automatically raise the playerbase of coh2, a game which is hard to learn,you need to know, and you need to have precise controlling of your units. A lot of times people in my Stream asked me how i did the Hotkeys, and then said "oh my this is complicated, fuck this game."
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