I was just watching the SNF warm-up broadcast from last week and got kind of nauseous from the amount of sniper spam. I have a modest proposal: limit the number of snipers that a player can have on the field at a time to two.
What do other people on the forum think?
I also humbly propose this "only two snipers at a time" limit to apply to COH1, in the extremely unlikely event that that game ever gets another balance patch.
Cap number of snipers?
5 Aug 2013, 11:49 AM
#1



Posts: 2838 | Subs: 3
5 Aug 2013, 12:20 PM
#2

Posts: 2425
Permanently Banned I categorically disagree with unit caps.
Force composition is mediated by cost.
If a unit is proving problematic in spam, then it indicates tier/cost/stat imbalance.
Unit caps restrict diversity of builds and are therefore bad.
Force composition is mediated by cost.
If a unit is proving problematic in spam, then it indicates tier/cost/stat imbalance.
Unit caps restrict diversity of builds and are therefore bad.
5 Aug 2013, 13:20 PM
#3

Posts: 2779
Agree or Disagree
Disagree because SSSSS is very fun to watch in replay and steam
Agree because SSSSS is very lame and irritating to play against
I tend to disagree
Disagree because SSSSS is very fun to watch in replay and steam
Agree because SSSSS is very lame and irritating to play against
I tend to disagree

5 Aug 2013, 13:21 PM
#4


Posts: 600
Not such a great idea, please come up with something else
5 Aug 2013, 13:41 PM
#5

Posts: 337
Negative zeal which was proposed for vCoH is the way to go imo (they get weaker the more you blob them basically).
5 Aug 2013, 14:08 PM
#7


Posts: 3293
I categorically disagree with unit caps.
Force composition is mediated by cost.
If a unit is proving problematic in spam, then it indicates tier/cost/stat imbalance.
Unit caps restrict diversity of builds and are therefore bad.
this is why i dont like idea.
5 Aug 2013, 21:11 PM
#8

Posts: 928
There are no caps on tigers/IS-2s so I don't think Relic is looking at unit caps at all.
5 Aug 2013, 22:12 PM
#9
Posts: 139
if people want to take the RISK of getting snipers let them.
5 Aug 2013, 22:25 PM
#10
Posts: 135
Are you really having problems with people who mass snipers? The capping power lost alone should make things a problem for anyone who does that. If they have the manpower to mass snipers like that AND cap the map then you are already somehow behind.
Massing snipers is usually a hilarious, but generally bad idea.
Massing snipers is usually a hilarious, but generally bad idea.
5 Aug 2013, 22:36 PM
#11

Posts: 101
Are you really having problems with people who mass snipers? The capping power lost alone should make things a problem for anyone who does that. If they have the manpower to mass snipers like that AND cap the map then you are already somehow behind.
Massing snipers is usually a hilarious, but generally bad idea.
And this is what typically happens to me when I get 2+ snipers. It's funny when it works, but most of the time it doesn't. And when it works, I'd probably have won the game just as easily without the snipers.
5 Aug 2013, 23:38 PM
#12

Posts: 589
snipers die really easily in coh2, haven't had a problem thus far
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