M36 Jackson double tap
Posts: 4183 | Subs: 4
Demonstration of the M36 Jackson double tap.
To use: Activate HVAP and fire through the ability without stopping. Final HVAP should go out just before ability ends. Once ability ends, jackson should reload very quickly and shoot a standard shot in quick succession if there is a valid target.
WARNING: If you begin the HVAP ability to quickly after a standard shot goes out it will shift the shot cycle off slightly, making it so the final HVAP WILL NOT BE SHOT and fires a blank instead.
Edit: It seems the same can be done with the M10 Wolverine, however since it has a better rate of fire it won't be perfectly timed with the ability for a double tap at the end of it.
Posts: 4314 | Subs: 7
Don't you know if one can do something similar with brumbaar bunker buster ability or kigtigers spearhead ?
Posts: 5441 | Subs: 36
https://www.twitch.tv/videos/179512142
Demonstration of the M36 Jackson double tap.
To use: Activate HVAP and fire through the ability without stopping. Final HVAP should go out just before ability ends. Once ability ends, jackson should reload very quickly and shoot a standard shot in quick succession if there is a valid target.
WARNING: If you begin the HVAP ability to quickly after a standard shot goes out it will shift the shot cycle off slightly, making it so the final HVAP WILL NOT BE SHOT and fires a blank instead.
?
I don't see it in your short video.
I see you press 1 time the HVAP and they shoot slowly. When the HVAP is done, 1 normal attack comes very fast after it.
But for me it looks like it is normal and you don't double tab?
This has nothing to do like the JT or the pershing. Because there you first shot normal and then use an ability!
Or am I wrong and i don't see your thing^^
Posts: 1660
Posts: 4183 | Subs: 4
?
I don't see it in your short video.
I see you press 1 time the HVAP and they shoot slowly. When the HVAP is done, 1 normal attack comes very fast after it.
But for me it looks like it is normal and you don't double tab?
This has nothing to do like the JT or the pershing. Because there you first shot normal and then use an ability!
Or am I wrong and i don't see your thing^^
The end of the ability allows for an HVAP to be fired followed by a standard. That's what I'm talking about. Significantly more difficult to pull off since it cannot be done on command like the pershing, but still might come in handy.
Posts: 5441 | Subs: 36
The end of the ability allows for an HVAP to be fired followed by a standard. That's what I'm talking about. Significantly more difficult to pull off since it cannot be done on command like the pershing, but still might come in handy.
Did you tried the other side?
Shot first and then acitivate the ability^^
It takes ages^^
Posts: 4183 | Subs: 4
Did you tried the other side?
Shot first and then acitivate the ability^^
It takes ages^^
Yes I did try that, It actually is faster than shooting 2 standards in succession by about 2 seconds. Dropping the reload from ~8 seconds to ~6 if done fast enough. However as I mentioned above, although this will put out the 2nd round ~2 seconds faster, the final HVAP if shooting consistantly through the ability will be a blank.
Posts: 3602 | Subs: 1
Isn't anyone more shocked that first two hvap rounds didn't pen and normal did ?
You are speaking out my thoughts haha
Posts: 1660
You are speaking out my thoughts haha
Posts: 4314 | Subs: 7
Isn't anyone more shocked that first two hvap rounds didn't pen and normal did ?
It´s called the probability. Sometimes even unexpected events must appear in order to keep up with the chance and percentual statistic
Posts: 935
I see in this video
Aim time for HVAP 4 sec.
Reload time 8 sec.
Both of those parameters make M36 suck.
Posts: 1660
It´s called the probability. Sometimes even unexpected events must appear in order to keep up with the chance and percentual statistic
Yep i know statistics and how penetration works, you just don't expect such nonsense rng XDXDXD
Posts: 1660
This has nothing to real gameplay situations. So its has no effect on gameplay.
I see in this video
Aim time for HVAP 4 sec.
Reload time 8 sec.
Both of those parameters make M36 suck.
8 seconds is the standard reload time of jackson for even normal shells, it's due to the high damage output (200) per shot.
Same for firefly.
Posts: 935
M36 suck itself but USF has no other TD.
I lisen carfully when some ppl saying wise things.
I don't wanna waste time additional 4 second in battle. Would i have 200 garanteed damage? - video says - double no.
So I prefer to have a hit after 8 sec of reload than rely upon RNG.
PS Rate of Fire - wins - look at the Stug
Posts: 3053
On topic: I have noticed this bug before, which has gotten me some pretty randomly fast kills on tanks I was chasing, but it's always confused the heck out of me till this thread. I guess it's kinda useful/abusable.
Posts: 935
I guess it's kinda useful/abusable.
Its useless/unusable
Posts: 3053
Its useless/unusable
How is an extra shot with a couple seconds slashed off its load time at the end of an ability useless?
Posts: 935
How is an extra shot with a couple seconds slashed off its load time at the end of an ability useless?
it gives you 12 sec reload.
Posts: 3053
it gives you 12 sec reload.
Yeah but that's for the first round. You can use it preemptively on the offensive, and that's separate from the bug. Personally, I rarely use the ability because of that 12 second reload, but that doesn't mean that the separate effect of the bug in OP is useless.
Posts: 935
So it make ur unit worse
Yeah but that's for the first round.
You can use it preemptively on the offensiveIt gives you 4 sec aim time.
Livestreams
17 | |||||
6 | |||||
140 | |||||
40 | |||||
20 | |||||
6 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger