I used to think that too but then they'd be OP as shit with bars or lmg/bar combo.
25 MP per model makes them just 3 less MP than Riflemen, feels a bit too costly overtime.
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I used to think that too but then they'd be OP as shit with bars or lmg/bar combo.
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25 MP per model makes them just 3 less MP than Riflemen, feels a bit too costly overtime.
I usually go 8 Rifleman squads all with double zooks. It really is a flawless plan unless OKW goes for a KT, in which case just call in a Sherman and GG.
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Coz you have to constantly check reinforce cost. If first model to reinforce is officer you may lose up to 200 PESO to reiforce. (50 for all 4)
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Is that how it works? I thought it was just 50mp for the single officer model
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I usually go 8 Rifleman squads all with double zooks. It really is a flawless plan unless OKW goes for a KT, in which case just call in a Sherman and GG.
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Replay lol
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Lmao I wish I had one, I'm only kidding. The last time I used Zooks on rifles was probably 2014.
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Pathfinders with Zooks can also be good
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according to this giving to sniper a Zook would be even better and send him vs KT.
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fail dude
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this is exactly whats gonna happened to Pathfinders if you give them zook.
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The range I am almost certain applies to their default hard point, not any slot_items.
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Lol never noticed, I used them a few times believing it did. XD
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WHy?
to play this theorycraft game lets assume they do increased range at vet 3. What the point? Give me number for zooks.
I give you my knowlege for free. Weapon range KT - 50, Pz4- 40.
Your turn.
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Pathfinders vet 3 range 40
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So one shot you got at least 37 PESO to reiforce. or wipe.
WOuldn't you consider as good exchange playing as Axis?
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I also find that if you have 2 REs working together (without standing too close) they are quite a deterrent for any kind of armour as well, despite their vulnerability. Once they got shredded of their models, you better retreat them asap!
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