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russian armor

FG-42 animation bug on other model?

13 Sep 2017, 18:04 PM
#1
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Hi all,

I want to use the FG-42 weapon on the german sniper model, but it seems that the animations don't work correct. I tried other models aswell, but only the fallschirmjager works so far.


Does anyone know a fix? or is this the same mystery as the parachutes :(
Thanks!
13 Sep 2017, 18:16 PM
#2
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

This game contains a lot of mysteries :S

I have no clue, sorry :P
13 Sep 2017, 21:37 PM
#3
avatar of Olhausen
Modmaker Badge

Posts: 245

Yes, probably the model not support the aninamtion. Maybe Eliwood could answer better than us.
14 Sep 2017, 00:43 AM
#4
avatar of ZombiFrancis

Posts: 2742

Have you tried this?

https://steamcommunity.com/app/231430/discussions/0/364040166684066666/

I mean, that is for the weapon being invisible, but if you haven't tried that, it could be worth a shot.

Cross-faction weapons are a little wonky.
14 Sep 2017, 01:34 AM
#5
avatar of Nosliw

Posts: 515

I'm just curious what you've tried so far? I can think of two ways I'd try:

- Take sniper entity, clone it, swap it's weapon to FG42

OR

- Take Fallschirmjaeger entity that already has FG42 and swap the entity blueprint to the sniper

Did you try both already?
14 Sep 2017, 06:48 AM
#6
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Thanks for your replies!

Have you tried this?

Yes, I already added the weapon to the abp file, so this is a new problem.


jump backJump back to quoted post14 Sep 2017, 01:34 AMNosliw
I'm just curious what you've tried so far? I can think of two ways I'd try:
Did you try both already?

Yes, it seems the combination between the weapon and the sniper model conflict, no matter in which file I added the other.

I will just use another weapon for now, only the FG-42 has this issue so far.
14 Sep 2017, 13:48 PM
#7
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

You could try creating a new .abp that ONLY has the FG 42 (and the sniper model).
14 Sep 2017, 17:44 PM
#8
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post14 Sep 2017, 13:48 PMeliw00d
You could try creating a new .abp that ONLY has the FG 42 (and the sniper model).

Doesn't work either :(
14 Sep 2017, 17:55 PM
#9
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Which motiontree are you using in the abp? That might make the difference, since there are slightly different animations used between motiontree and newmotiontree.
14 Sep 2017, 18:16 PM
#11
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post14 Sep 2017, 17:55 PMeliw00d
Which motiontree are you using in the abp? That might make the difference, since there are slightly different animations used between motiontree and newmotiontree.

Thanks!!! newmotiontree fixed it :D
14 Sep 2017, 23:17 PM
#12
avatar of eliw00d
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Posts: 756 | Subs: 8

15 Sep 2017, 01:59 AM
#13
avatar of Nosliw

Posts: 515

Noob question, but what's ABP?
15 Sep 2017, 05:20 AM
#14
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post15 Sep 2017, 01:59 AMNosliw
Noob question, but what's ABP?

abp is the animation blueprint. Eliw00d has made a great tutorial which explains it all.
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