FBP source code
27 Aug 2017, 21:08 PM
#1
1
Posts: 94
Hey, I'm terribly sorry to be asking this after it's been put on hold, but would it be possible to get a link to the source code for the Fall Balance Patch? If nothing else, I'd like to be able to implement some of the bug fixes that aren't already in my mod.
27 Aug 2017, 22:21 PM
#2
Posts: 2636 | Subs: 17
Here you go.
FBP mod source code: https://github.com/xxpatch/sbpmod
Revamp mod source code: https://github.com/xxpatch/consmod
The reason I also linked Revamp mod source code is because this is that it contains all bugfixes we know so far (some were out of scope; e.g., USF popcap abuse fixes). Also Revamp the only mod we will continue updating from now on.
If you feel like waiting for another week, we'll be pushing another update to the Revamp mod.
On other hand, if you're only interested in locating and porting bugfixes for your mod, it will be easier to do this from the FBP mod, since it has fewer changes overall.
FBP mod source code: https://github.com/xxpatch/sbpmod
Revamp mod source code: https://github.com/xxpatch/consmod
The reason I also linked Revamp mod source code is because this is that it contains all bugfixes we know so far (some were out of scope; e.g., USF popcap abuse fixes). Also Revamp the only mod we will continue updating from now on.
If you feel like waiting for another week, we'll be pushing another update to the Revamp mod.
On other hand, if you're only interested in locating and porting bugfixes for your mod, it will be easier to do this from the FBP mod, since it has fewer changes overall.
27 Aug 2017, 22:39 PM
#3
1
Posts: 94
Thank you Mr.Smith!
27 Aug 2017, 22:46 PM
#4
Posts: 2636 | Subs: 17
Note that some of the bugs fixed this time require some attention to detail.
e.g., the ebps ability we game to MGs/Mortars to handle veterancy and suppression requires you to set the type of the weapon in question to coho_raid2 (can't create new types, so I used one that wasn't used by anything else)
e.g., the ebps ability we game to MGs/Mortars to handle veterancy and suppression requires you to set the type of the weapon in question to coho_raid2 (can't create new types, so I used one that wasn't used by anything else)
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