Penal satchel stickiness
22 Aug 2017, 08:48 AM
#1
Posts: 172
Is there a reason why penal satchels are are not 'sticky' like other vehicle snares? In case of every other vehicle snare ability even if the vehicle leaves snares range it still gets naded/fausted. But when a vehicle leaves satchel range (although its the smallest thing ever) the animation is canceled and satchel isnt thrown. Is there a reason why the same mechanics work different in case of penals? The satchel already has the lowest range of any abolity, so why doesnt it stick properly? After FBP nerf to penals the ability will cease to worth getting that ptrs and losing AI dps.
22 Aug 2017, 09:15 AM
#2
Posts: 2636 | Subs: 17
What you're asking for is already there at FBP.
In FBP the satchels will always home in on the target, even after the target leaves range. Of course, the satchels will only be available if the Penal squad has bought the PTRS upgrade.
This is precisely to make the PTRS upgrade worth getting.
In FBP the satchels will always home in on the target, even after the target leaves range. Of course, the satchels will only be available if the Penal squad has bought the PTRS upgrade.
This is precisely to make the PTRS upgrade worth getting.
22 Aug 2017, 10:34 AM
#3
Posts: 172
What you're asking for is already there at FBP.
In FBP the satchels will always home in on the target, even after the target leaves range. Of course, the satchels will only be available if the Penal squad has bought the PTRS upgrade.
This is precisely to make the PTRS upgrade worth getting.
Thanks for the answer
22 Aug 2017, 11:51 AM
#4
Posts: 2243
can you pls fix the faust bug, that 20-30% of all fausts goes to nirvana?
22 Aug 2017, 14:40 PM
#5
Posts: 955
can you pls fix the faust bug, that 20-30% of all fausts goes to nirvana?
Yeah, that bug saves/ruines the day way too often. Also, AI aiming PZfaust at buildings
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