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Factional Showdown E2: USF vs. OKW - sign ups!

24 Aug 2017, 17:46 PM
#41
avatar of BartonPL

Posts: 2807 | Subs: 6

and how many vetoes ost vs sov will get? :snfBarton:
A_E
24 Aug 2017, 17:49 PM
#42
avatar of A_E
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Posts: 2439 | Subs: 6

and how many vetoes ost vs sov will get? :snfBarton:


Thinking three for EFA two for WFA.
24 Aug 2017, 17:56 PM
#43
avatar of BartonPL

Posts: 2807 | Subs: 6

thinking is not good thing for you, better leave it for the others
A_E
24 Aug 2017, 17:59 PM
#44
avatar of A_E
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thinking is not good thing for you, better leave it for the others


Jesus if it's not a good thing for me, it's a disaster for you.
24 Aug 2017, 18:00 PM
#45
avatar of Tobis
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Posts: 2307 | Subs: 4

USF and OKW really only have 2 meta commanders each. I can guarantee both vetoes will go to armor/heavy cav and scavenge/spec ops. Maybe you want to consider making it a non-meta commanders tourney?
24 Aug 2017, 18:09 PM
#46
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

A) nice idea with the docs kind of. Not the best solution, but it's going in the right way!

B) What is about that 2 kübel into 2 luchs rapes USA still? (I ban wc51 and m10) for example.

Is there 1 single game on higher elo, where OKW goes heal vs USA and not luchs rush?

The revamp mod has the changes from FBP in it btw :)

C) I can understand when AE don't want to Play with FBP mod. But whats about the revamp mod?

D) i think USA vs OKW is the Problem. When soviet can't go for lendlease or kv1 anymore, games could be way more intresting!
Same to other factions.

So the commander Vetos can work.

It's just USA vs OKW; the Problem for me. Because of Unit Balance Problem.
A_E
24 Aug 2017, 18:11 PM
#47
avatar of A_E
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jump backJump back to quoted post21 Aug 2017, 22:50 PMNashka
Declare for OKW :D


Declare for USF


jump backJump back to quoted post22 Aug 2017, 11:49 AMEarth
Declare for USF


jump backJump back to quoted post22 Aug 2017, 13:33 PMTobis
Declare for OKW.


Declare for OKW.


jump backJump back to quoted post22 Aug 2017, 16:58 PMTobis
Declare for USF.


OKW


I'll play USF


jump backJump back to quoted post24 Aug 2017, 03:34 AMVonIvan
Declare for USF


You can now veto two commanders of the opposing army to make up for the games now being on the live patch.

What are your vetoes?

Also brackets are up.

A_E
24 Aug 2017, 18:15 PM
#48
avatar of A_E
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Donator 11

Posts: 2439 | Subs: 6

A) nice idea with the docs kind of. Not the best solution, but it's going in the right way!

The revamp mod has the changes from FBP in it btw :)

C) I can understand when AE don't want to Play with FBP mod. But whats about the revamp mod?

D) i think USA vs OKW is the Problem. When soviet can't go for lendlease or kv1 anymore, games could be way more intresting!
Same to other factions.

So the commander Vetos can work.


I will look into the revamp mod in a few weeks time, and wait for the community to settle in the wake of the fallout of FBP being cancelled.

At the moment though, a commander veto system fixes most of live's problems.
24 Aug 2017, 18:16 PM
#49
avatar of BartonPL

Posts: 2807 | Subs: 6

jump backJump back to quoted post24 Aug 2017, 17:59 PMA_E


Jesus if it's not a good thing for me, it's a disaster for you.


says a guy who thought that playing on current version is better than on FBP :hansGASM:
A_E
24 Aug 2017, 18:16 PM
#50
avatar of A_E
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Posts: 2439 | Subs: 6

jump backJump back to quoted post24 Aug 2017, 18:00 PMTobis
USF and OKW really only have 2 meta commanders each. I can guarantee both vetoes will go to armor/heavy cav and scavenge/spec ops. Maybe you want to consider making it a non-meta commanders tourney?


Nope I like my idea more, puts the emphasis on the players not on me to decide what they play.
24 Aug 2017, 18:59 PM
#51
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post24 Aug 2017, 18:11 PMA_E

You can now veto two commanders of the opposing army to make up for the games now being on the live patch.

What are your vetoes?

Also brackets are up.



I choose to ban USF Armor Company and USF Mechanized Company.
24 Aug 2017, 20:18 PM
#52
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post24 Aug 2017, 18:11 PMA_E

You can now veto two commanders of the opposing army to make up for the games now being on the live patch.

What are your vetoes?

Also brackets are up.


Ban Scavenge Doc and Special Ops Doc.
24 Aug 2017, 20:52 PM
#53
24 Aug 2017, 21:09 PM
#54
avatar of |GB| The Hooligan486
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Posts: 3602 | Subs: 1

I ban luftwaffe (falms) commander and special operations (command panther).

Hf playing with sturmtiger and fortifications (usf no counter) and goliaths and panzer fussies jae :D
Thx for taking away my only cool strat with mechanized :(
A_E
24 Aug 2017, 21:34 PM
#55
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

declare for OKW

http://www.companyofheroes.com/leaderboards#profile/steam/76561198369789172/standings

WTF am I too late


Yes Paul you are too late, sorry dude. I hope you can play next time! (I'll PM you to remind you)
24 Aug 2017, 21:54 PM
#56
avatar of Nashka

Posts: 231 | Subs: 2

I ban armor company and doctrine with priest and 1919
24 Aug 2017, 22:26 PM
#57
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

I ban luftwaffe (falms) commander and special operations (command panther).

Hf playing with sturmtiger and fortifications (usf no counter) and goliaths and panzer fussies jae :D
Thx for taking away my only cool strat with mechanized :(

I'm going to use neither. Scavenge is significantly stronger than both. With armor company banned, I'm not sure theres much you can do at this point :P
24 Aug 2017, 23:17 PM
#58
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I ban luftwaffe (falms) commander and special operations (command panther).

Hf playing with sturmtiger and fortifications (usf no counter) and goliaths and panzer fussies jae :D
Thx for taking away my only cool strat with mechanized :(
Falls commander is going to be great. Can already see the Volks zeal sprinting across crossing in the woods.
25 Aug 2017, 07:32 AM
#59
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1


I'm going to use neither. Scavenge is significantly stronger than both. With armor company banned, I'm not sure theres much you can do at this point :P

Command panther is strong, and i know you love falms (right?) so had to do them :(
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Rosbone: Everyone ready for some deep penetration :snfPeter:
Today, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
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Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
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