Elsenborn
19 Aug 2017, 19:15 PM
#1
Posts: 1467 | Subs: 4
Feedback for Elsenborn
21 Aug 2017, 21:54 PM
#2
Posts: 38
GOOD:
1. The Visual look is good. There are a couple of interesting parts mostly on the outsides of the map.
BAD:
1. The western VP has haystack creating green cover. Not mirrored on the eastern side.
2. Not a lot of reasons to fight in the middle until late game. The game may be split into two 1v1 matches on sides. Could swap Munition and Fuel points to drive fighting to the center. Having the cutoffs the in center may help as two teams could drive to one side + middle and take cutoffs. Thereby having two VPs and cutting supply for the enemy.
3. A few points have cover objects that pull infantry out of the capture area.
4. The north and south cutoffs have differing cover that both favor the north spawn.
5. The hedgerow and ditch above the west munition point create an imbalance that favors the south spawn. Flanking will be easier and mortars can hide in yellow cover.
POSSIBLE CHANGES:
1. The fog looks creates a sort of washed out look. Could possibly reduce it a little so it does not look so washed out.
2. The middle area lacks some visual punch. Maybe add some buildings or other objects to create some visual interest.
SCORE:
8/10 - The map looks like it would play very well with lots of flanking options. Could use some better visuals to take it to the next level.
1. The Visual look is good. There are a couple of interesting parts mostly on the outsides of the map.
BAD:
1. The western VP has haystack creating green cover. Not mirrored on the eastern side.
2. Not a lot of reasons to fight in the middle until late game. The game may be split into two 1v1 matches on sides. Could swap Munition and Fuel points to drive fighting to the center. Having the cutoffs the in center may help as two teams could drive to one side + middle and take cutoffs. Thereby having two VPs and cutting supply for the enemy.
3. A few points have cover objects that pull infantry out of the capture area.
4. The north and south cutoffs have differing cover that both favor the north spawn.
5. The hedgerow and ditch above the west munition point create an imbalance that favors the south spawn. Flanking will be easier and mortars can hide in yellow cover.
POSSIBLE CHANGES:
1. The fog looks creates a sort of washed out look. Could possibly reduce it a little so it does not look so washed out.
2. The middle area lacks some visual punch. Maybe add some buildings or other objects to create some visual interest.
SCORE:
8/10 - The map looks like it would play very well with lots of flanking options. Could use some better visuals to take it to the next level.
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