Itter Fields
19 Aug 2017, 19:13 PM
#1
Posts: 1467 | Subs: 4
Feedback for Itter Fields
21 Aug 2017, 01:05 AM
#2
Posts: 38
GOOD
1. Good feel and atmosphere.
2. Some very cool visuals like the destroyed house on north point.
3. Lots of flanking options.
BAD
1. Needs mini map and OOB area work. Contact one of the other mappers for help if needed. Pretty easy stuff to do once you have done it once.
2. There are some weird RED cover areas for no reason. Like one of the points is all RED cover?
3. Points are all in mid of map. No reason to push past the middle of the map. And if you get pushed out of the middle, you lose almost all resources gg.
POSSIBLE CHANGES
1. Some points have objects just outside that pull INF from taking points.
2. Is the front Munition point a cutoff?
3. Some objects could be moved that cause pathing issues like wood stacks and brick stacks that are spaced apart a little too much. this makes light vehicles drive in circles trying to get thru the area.
4. Some of the roads have RED cover and some dont. Looks like a spline or something is making random RED cover areas on the map. Check in worldbuilder for cover.
SCORE
7/10 - This map has a lot of potential. A little TLC and this could be very playable. I would like to see this map after the 2nd round of updates. There are four maps that have this general open layout that will probably all play well: Itter Fields, Fields of Winnekendonk, Elsenborn, and Poltawa.
1. Good feel and atmosphere.
2. Some very cool visuals like the destroyed house on north point.
3. Lots of flanking options.
BAD
1. Needs mini map and OOB area work. Contact one of the other mappers for help if needed. Pretty easy stuff to do once you have done it once.
2. There are some weird RED cover areas for no reason. Like one of the points is all RED cover?
3. Points are all in mid of map. No reason to push past the middle of the map. And if you get pushed out of the middle, you lose almost all resources gg.
POSSIBLE CHANGES
1. Some points have objects just outside that pull INF from taking points.
2. Is the front Munition point a cutoff?
3. Some objects could be moved that cause pathing issues like wood stacks and brick stacks that are spaced apart a little too much. this makes light vehicles drive in circles trying to get thru the area.
4. Some of the roads have RED cover and some dont. Looks like a spline or something is making random RED cover areas on the map. Check in worldbuilder for cover.
SCORE
7/10 - This map has a lot of potential. A little TLC and this could be very playable. I would like to see this map after the 2nd round of updates. There are four maps that have this general open layout that will probably all play well: Itter Fields, Fields of Winnekendonk, Elsenborn, and Poltawa.
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