The minimap is amazing, Loading screen image could be better, there is not much going on, Ui covers most of the action.
Color tone and the atmosphere is amazing, it really captures the spirit of a dawn in autumn. There could be a tad more orange tones, like the ones in the minimap to support the autumn look. The map has great details, areas look different and especially the forest roads look amazing. Over all visually the map is already one of my favorites.
Now, onto the fog. After a while, it gets really annoying, because you can´t see your units clearly and you have to zoom in, to actually get a clear picture. On the other hand, it really gives the map atmosphere so I would advise against outright removing it. I don´t know if it's possible, but if so, I would make it go away after 3-4 min. And maybe change the light to become warmer over time, to simulate sunrise. Another option would be to let the fog appear for a short amount of time during the match (like the blizzards).
Gameplay
I played only one match so far, (more will definitely follow) but it seems to be rather balanced. No major buildings, no excessive red cover etc. Pathfinding is also astonishing good, even with all the small roads, trees, etc. That's probably because of the almost nonexistent green cover.
Despite the look, there are some parts, that are rather open (mid for example) so Ostheer is not completely redundant. I still feel, that close quarter units have an easier time here, but not to an unreasonable amount. Transitioning from top to bottom is a bit complicated, so playing together with a teammate is definitely possible but not really supported by the map.
There is also a lot of flanking potential, (medium tanks shine).
One part I noticed, is how the left side enters the bottom resource area. The player always has to go throw a small choke (red in the picture). Also, enemies can just hide behind the trees on the VP (black) which gives an unfair advantage to the right side. Additionally, the top fuel is way more open to the right side, thus coordinating attacks is easier.
![](https://www.coh2.org/file/14985/ponary-forest-choke.jpg)
Overall, the map played nicely and had a fresh feeling. It needs more testing, but all in all a very polished and promising map.
Here is the replay if someone is interested. It was with FPB 1.2.