Outside the hay stacks giving site, the map plays pretty well.
However the spacing near the buildings needs opened up where there are hedges blocking site (in a few cases) this is because vehicles on tracks will have to stop and turn because the pathing is a little tight (this is negated if they have heavy crush)
The ditch in the south east also needs to be made more clear that it blocks pathing to mimic the height elevation on the west side.
The height elevation wasn't used, so i wouldn't worry about it being anything crazy that impacts games, and it also provides a nice flanking route if they other team is entrenched there.
The other thing is that there is one single cutoff, this could potential lead to very early aggression centered entirely around the cutoffs and leading to the game being over very fast if it is successfully camped by the opposing team.
So far I've really enjoyed the map.