Kick out 2vs2 Maps
Posts: 5441 | Subs: 36
There is a Reason. So pls do your 3 Votes in each poll 1.
(Because i think its not possible that people have more Votes for a poll on this forum)
Posts: 955
I know in the Poll are Both moscau, Hamlet and Across the Rhein missing.
There is a Reason. So pls do your 3 Votes in each poll 1.
(Because i think its not possible that people have more Votes for a poll on this forum)
Hamlet is not even in the automatch. As for Moscow outskirts and Rhein, these should have been either gone or reworked a long time ago
Hamlet is in automatch!
Posts: 3423 | Subs: 1
Ettelbruck has a similar issue as a 4-8. Annoying how you sometimes spawn in the front, sometimes in the back.
Posts: 5441 | Subs: 36
Don't like Across the Rhine for 2v2s. The base spawns are annoying since its a 4-6 map and the bases are spread so far apart. It's too wide a map for that abnormality, at least Rhzev is kind of narrow so it's not a huge deal which 2 of the 3 slots you spawn in.
Ettelbruck has a similar issue as a 4-8. Annoying how you sometimes spawn in the front, sometimes in the back.
Agree and working on it.
But thats a Spawn problem and not general a map problem.
Posts: 327
Gelsenkirchen: Too big for cooperative gameplay in 2v2 in my view. A scaled-down version would be nice.
Duesseldorf: Again, too large to allow teamplay more than occasionally. The right side also looks very random and generic instead of interspersing ruins with something to diversify the look and gameplay there.
Pripyat: Only 2VPs mean there is no incentive for constant movement and activity for the two sides if they can take one VP and entrench themselves.
Posts: 62
Posts: 149
lol everyone is voting out large maps so they can play cluster fuck games with less ability to flank.
Pripyat is a large map?
Posts: 172
Now maps that really need to be removed are MOSCOW OUTSHITS, Pripyatshit, Minsk Dogshit, Semoisky (wintershit).
Posts: 3602 | Subs: 1
Posts: 5441 | Subs: 36
3 is no where near enough votes sturm
Sorry. I really want that you really just kick out the maps, which are the worst.
Not the maps, which you don't like it personal.
Posts: 2742
But still, votes submitted.
Posts: 5441 | Subs: 36
It might've been good to make the options "1st choice" "2nd choice" and "3rd choice" for your vote so that people could weigh them a bit more.
But still, votes submitted.
I think that the most people really want that all 3 maps get kicked out. But yeah i thought about that.
Posts: 3423 | Subs: 1
Agree and working on it.
But thats a Spawn problem and not general a map problem.
Thank you!
Going for better map feedback then, I agree with the growing consensus on the Refinery. Not just that its a little too big for 2v2, but in my experience its terrible in the early game until vehicles arrive to crush most of the maps terrain away. I like maps that change as vehicles arrive, but it feels like the Refinery relies on that component a little too hard.
The 2 VPs on Pripyat doesn't make any sense to me either, but maybe I haven't given it a fair shot yet. The few games I've had on it were very boring though. Seems like it's either a long static match, or a short steamrolling. Not much back and forth.
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Posts: 5441 | Subs: 36
I would like to see a couple of other maps removed either together with Pripyat, Düsseldorf and Gelsenkirchen but there are too few vetoes available.
Small steps. You know Relic
Be Happy when I can managed to get 3 kick out
Posts: 1554 | Subs: 7
Small steps. You know Relic
Be Happy when I can managed to get 3 kick out
We will be very happy indeed.
Posts: 779 | Subs: 3
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