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I mainly face this issue on Crossroads (where the cutoff is particularly exposed) playing as brits, but I imagine most allied factions would face similar (or worse) problems in the opening game.
Basically the OKW opens with building 1-2 kubels and rush them + sturmpio at the opponents cutoff. the first kubel and sturmpio arrives almost simultaneously and require a concerted effort of all your men to push off. Meanwhile the OKW opponent is happily capping away with newly spawned volks and putting the OKW player ahead. After the first rush you can potentially reinforce the area with mines and sandbags, but even in the best of circumstances you have been set back and need to spend the rest of the early game trying to catch up.
When done right the OKW also gets away mostly unscathed with a couple of damaged kubels that just needs to be fixed, whilst the allied player is paying in manpower to replenish lost men. Soviets and UKF can push out a scout car or UC to circumvent this, but this will effectively limit their capping potential, which is becomming ever more vital at this point. USF however, may be even more screwed as, outside a single commander, they have no opening veichle counter, no at-grenade before vet 1, and it takes a while for them to get out (non-doctrinal) mines.
In this post I'm asking specifically with regards to UKF, but if there are any genereal tips I would appreciate them as well
![:) :)](/images/Smileys/smile.gif)
Best regards.