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Company of Heroes 2 Not so Balanced US Forces need real Buff

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18 Sep 2017, 19:10 PM
#141
avatar of Bizrock

Posts: 206

USF only need some decent lategame unit


that
18 Sep 2017, 19:15 PM
#142
avatar of Esxile

Posts: 3602 | Subs: 1



You do know you get xp for how much damage is done not how much you kill right? Next time look up its actuall damage in the game stats.


Wasn't complaining about the XP gain but the poor average killing value of the unit. A mortar is supposed to kill models, not just damage them.
18 Sep 2017, 19:23 PM
#143
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post18 Sep 2017, 19:10 PMBizrock


that


No it doesn't, like ost doesn't need 5-6 man squad.
FBP planned reasonable changes to make jackson more similar to firefly and usf got pershing in a ultra good commander.
We can argue about balance like that, revolving around specific unit.
Other than that if you don't like the usf design feel free to play any other faction.

Please don't reiterate the "i don't care if i have semi auto rifles, free FRP, and best ai mediums in game i need a big tank because they have got it" argument
19 Sep 2017, 23:42 PM
#144
avatar of LoopDloop

Posts: 3053



No it doesn't, like ost doesn't need 5-6 man squad.
FBP planned reasonable changes to make jackson more similar to firefly and usf got pershing in a ultra good commander.
We can argue about balance like that, revolving around specific unit.
Other than that if you don't like the usf design feel free to play any other faction.

Please don't reiterate the "i don't care if i have semi auto rifles, free FRP, and best ai mediums in game i need a big tank because they have got it" argument

*Cough cough nondoc mg for okw argument cough cough add p4 nondoc for okw argument cough.*

Sorry what?
20 Sep 2017, 00:18 AM
#145
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2



No that's a fact, called target size.
Volks have less taget size that any other mainline, aka less durable.
They don't outdps allies wfa mainlines regardless of vetting anyway.

Yeah, I know what target size is. I also never mentioned volks' durability, but whatever gives you an excuse to act condescending, I guess.

Ahh, whats more, you probably mean to say that they have a "greater" or "larger" target size, since "less" target size would mean more durable. Still, thats not even true because cons have a larger target size. Anyway, thats taking all of it out of context since infantry sections have a smaller target size but one less man, giving them a theoretical eqyal durability to volks against small arms fire (discounting the RA bonus from tbeir cover bonus). Not that you care, I'm sure actual facts wont stop you from making statements that rely on taking facts out of context (not that you get thsoe facts correct anyway) and acting condescending.
20 Sep 2017, 00:21 AM
#146
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post18 Sep 2017, 19:15 PMEsxile


Wasn't complaining about the XP gain but the poor average killing value of the unit. A mortar is supposed to kill models, not just damage them.

Id argue that thats a snipers job, not a mortars. In my opninion, a mortars job is to force units to reposition. If the enemy does that, it will only do damage and not get kills.
20 Sep 2017, 00:43 AM
#147
avatar of ZombiFrancis

Posts: 2742


*Cough cough nondoc mg for okw argument cough cough add p4 nondoc for okw argument cough.*

Sorry what?


That p4 really should've been a stubby when they decided to make that swap. I can't remember if that as pre-Brits or not though. Regardless that ship sailed long ago. :P

The non-doc Mg34 was exactly as necessary as the USF mortar. Take that in whatever direction you wish. :foreveralone:
20 Sep 2017, 01:03 AM
#148
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



The non-doc Mg34 was exactly as necessary as the USF mortar.


Mortar maybe. RE could have been given rifle grenade launchers instead, but having 0 ability to control mass infantry outside of throwing more men at it is a big no-no. Or we end up like Panzer Elite or vCoH Brits who need to throw more men at the issue if you're looking for a MP solution.
20 Sep 2017, 01:24 AM
#149
avatar of ZombiFrancis

Posts: 2742



Mortar maybe. RE could have been given mines.


:sealed:
20 Sep 2017, 06:01 AM
#150
avatar of jagd wölfe

Posts: 1660


Yeah, I know what target size is. I also never mentioned volks' durability, but whatever gives you an excuse to act condescending, I guess.

Ahh, whats more, you probably mean to say that they have a "greater" or "larger" target size, since "less" target size would mean more durable. Still, thats not even true because cons have a larger target size. Anyway, thats taking all of it out of context since infantry sections have a smaller target size but one less man, giving them a theoretical eqyal durability to volks against small arms fire (discounting the RA bonus from tbeir cover bonus). Not that you care, I'm sure actual facts wont stop you from making statements that rely on taking facts out of context (not that you get thsoe facts correct anyway) and acting condescending.

1) The discussion was about DURABILITY.
2) No cons have more durability at vet 3 than volks at vet 5,0.6 vs 0.81.
3) If you care so much about true statements, you may want to find out that IS additional cover bonus is just dps :loco:
4) triggered ? Why ?
20 Sep 2017, 06:03 AM
#151
avatar of jagd wölfe

Posts: 1660


*Cough cough nondoc mg for okw argument cough cough add p4 nondoc for okw argument cough.*

Sorry what?

So tools like generalist and mg shouldn't be goven to okw ?
The moment usf won't have mortar...

How the worst mg in game and an expensive as fuck generalist changed the shape of a faction which has its weaknesses in shitty team weapons and expensive as fuck vehicles ?
Both those tools were in okw commanders..
20 Sep 2017, 06:20 AM
#152
avatar of aomsinzana

Posts: 284 | Subs: 1

MG-34 is needed for OKW to slow donw superior double upgrade USF and UKF mainline infantries.
Maybe HMG is not need if OKW can rush elite infantry (OberTerminator)more faster than this Keepo.
20 Sep 2017, 06:52 AM
#153
avatar of Esxile

Posts: 3602 | Subs: 1


Id argue that thats a snipers job, not a mortars. In my opninion, a mortars job is to force units to reposition. If the enemy does that, it will only do damage and not get kills.


Tell that to Ostheer and Brit mortars then...
20 Sep 2017, 08:56 AM
#155
avatar of insaneHoshi

Posts: 911


*Cough cough nondoc mg for okw argument cough cough add p4 nondoc for okw argument cough.*

Sorry what?


Hey if you want to bring back non-doctrinal Sturmtiger be my guest.

And FWIW Mg34 and 150 fuel p4 are kinda terrible, they don't exactly add much.
20 Sep 2017, 08:58 AM
#156
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post18 Sep 2017, 19:15 PMEsxile


Wasn't complaining about the XP gain but the poor average killing value of the unit. A mortar is supposed to kill models, not just damage them.


That's just like your opinion. There is a damn reasonable argument to why the best infantry in the game should not be supported by a mortar that is supposed to kill models.
20 Sep 2017, 09:23 AM
#157
avatar of Esxile

Posts: 3602 | Subs: 1



That's just like your opinion. There is a damn reasonable argument to why the best infantry in the game should not be supported by a mortar that is supposed to kill models.


I completely agree with you so why ISGs kill models so easily?
20 Sep 2017, 09:33 AM
#158
avatar of Vipper

Posts: 13496 | Subs: 1

The main issue is that faction design has been changed from the original faction design but only weakness of the factions, in most cases.

For instance USF where designed to have strong mainline infantry weak support weapons. Their support weapons have received buffs but their mainline infantry has seen little changes.

Imo once USF mortar was introduced the smoke grenades should had been toned down (range, weapon disable of vehicles even out of smoke)or moved to officers and elite infantry.

But is main issue remains that WFA faction are superior to EFA.
20 Sep 2017, 09:40 AM
#159
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post20 Sep 2017, 09:33 AMVipper
The main issue is that faction design has been changed from the original faction design but only weakness of the factions, in most cases.

For instance USF where designed to have strong mainline infantry weak support weapons. Their support weapons have received buffs but their mainline infantry has seen little changes.

Imo once USF mortar was introduced the smoke grenades should had been toned down (range, weapon disable of vehicles even out of smoke)or moved to officers and elite infantry.

But is main issue remains that WFA faction are superior to EFA.

Or make smoke tier 0, link at nade to tech and remove mortar...
20 Sep 2017, 10:08 AM
#160
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post20 Sep 2017, 09:23 AMEsxile


I completely agree with you so why ISGs kill models so easily?


What ?
:rofl:
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