How to counter early Soviet FW HQ in team games.
Posts: 85
Permanently BannedThey cancer in urban maps, taking fuel points and boosting any other infantry on the spot. Super hard to take down houses, if down they infest any other house with no problem.
Posts: 25 | Subs: 1
Posts: 148
okw = eh.... maybe walking stuka but too late
Posts: 239
Posts: 2742
Posts: 3053
Posts: 8154 | Subs: 2
-If the map has a stone building in a key position which could cut you off, DONT ABANDON IT. Ex: south spawn Trois Point (Church) or Ettelbruck's middle Station.
-If the map is composed of wooden houses, then DON'T FIGHT over the FHQ. Use suppression and nuke it with indirect fire. If you push, use flamers/nades.
OH: flamer pio, mortar, FHT, mortar HT.
OKW: Stuka - P2, ISG - Flak HT. Volley nade, Goliath.
Remember, don't panic. Each FHQ means 300mp/60f down the drain if you are patient enough to not over-commit mp bleed into it. Buildings can't be repaired and any damage done, is permanent. The commander is practically an all in since it has no late game power. Anything more than 1 of them, means NO TECH/VEHICLES from the soviet player.
On teamgames, be careful of what their partner is doing. Don't be with your pants down if you are against an UK player and he skips all tech to get a quick Centaur/Cromwell. Ideally one player goes something fuel based to kill it early and the other goes for a medium tank.
Posts: 3053
-Identify commander in the enemy loadout.
-If the map has a stone building in a key position which could cut you off, DONT ABANDON IT. Ex: south spawn Trois Point (Church) or Ettelbruck's middle Station.
-If the map is composed of wooden houses, then DON'T FIGHT over the FHQ. Use suppression and nuke it with indirect fire. If you push, use flamers/nades.
OH: flamer pio, mortar, FHT, mortar HT.
OKW: Stuka - P2, ISG - Flak HT. Volley nade, Goliath.
Remember, don't panic. Each FHQ means 300mp/60f down the drain if you are patient enough to not over-commit mp bleed into it. Buildings can't be repaired and any damage done, is permanent. The commander is practically an all in since it has no late game power. Anything more than 1 of them, means NO TECH/VEHICLES from the soviet player.
On teamgames, be careful of what their partner is doing. Don't be with your pants down if you are against an UK player and he skips all tech to get a quick Centaur/Cromwell. Ideally one player goes something fuel based to kill it early and the other goes for a medium tank.
Bundled nades nuke wooden buildings too. One is enough for most buildings.
Posts: 2066
Posts: 935
Posts: 2885
I had to face this multiple times on Ettlebruck where they got to the train station first and made it into a fhq. That thing is almost impossible to take down until stuka arrives lol.
You can actually set buildings on fire and burn them in coh2. All you need flamer pio or a few nades. It also works against stone buildings for some reason although you need more flame damage.
Another thing is that soviet FW HQs have no frp so you can just pin your opponent with mg crossfire.
Posts: 2066
You can actually set buildings on fire and burn them in coh2. All you need flamer pio or a few nades. It also works against stone buildings for some reason although you need more flame damage.
Another thing is that soviet FW HQs have no frp so you can just pin your opponent with mg crossfire.
You understand they changed the values so that buildings take forever to catch fire now? Ever thought about the train station I mentioned? It takes ages to even catch fire.
Posts: 3053
You understand they changed the values so that buildings take forever to catch fire now? Ever thought about the train station I mentioned? It takes ages to even catch fire.
Yeah I think I've seen a building catch fire once ever. Stuka and bundled nade spam is still your best bet.
Posts: 2066
Yeah I think I've seen a building catch fire once ever. Stuka and bundled nade spam is still your best bet.
Even the Russian incendiary arty doesn't set fire to buildings every time...
Yeah bundled nade spam is the way to go. Most buildings die to one bundled nade lol!
Posts: 3053
Even the Russian incendiary arty doesn't set fire to buildings every time...
Yeah bundled nade spam is the way to go. Most buildings die to one bundled nade lol!
Yep. They're available pretty early on pgrens too, probably only a minute or less after he gets his fhq up.
Posts: 2066
Yep. They're available pretty early on pgrens too, probably only a minute or less after he gets his fhq up.
yeah but they don't damage stone buildings that much, which most urban maps have.
Posts: 1220
Posts: 212
As Ost you can get a variety of tools but as OKW you need to get MG fast to suppress or you are done.
Posts: 2885
You understand they changed the values so that buildings take forever to catch fire now? Ever thought about the train station I mentioned? It takes ages to even catch fire.
When did that change happen? The station catches fire at least every second time I play ettelbruck.
Posts: 2066
When did that change happen? The station catches fire at least every second time I play ettelbruck.
Pff, that was quite some time ago. Test it for yourself, get a pioneer or combat engineer with a flamethrower and try to burn down a house. It will take agea.
Now a flame ht will do it quicker, still takes a while.
Livestreams
61 | |||||
40 | |||||
544 | |||||
10 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.622224.735+2
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Spdcderry
Most online: 2043 users on 29 Oct 2023, 01:04 AM