its nearly unplayable vs sowjets now,their inf is way too strong,u dont do any dmg since vet II,if engaging with ass grens or panzergrens.
their shermans are way too cheap,he gets an army without building any tank command,which is only beatable with stug spam or tiger/panther,which is nearly impossible in 1vs1,cause they are much more expensive.
its made completely unfair,because of patches,which unbalance the game more and more...
get same unit abilities,or make em more balanced,f.e. explosives for pios.why does a sowjet pio have it,but not the others...
worst of all is sowjet faction,u cant win vs them,since u got over 35min and they have shermans,with Dschk spam.
he can do with his shermans,whatever he wants,like attacking 3 stugs with 2 shermans frontal,and he gets the advantage,they drive away with min. HP,u shoot 2x,it doesnt hit.great tank hunter unit,like JPIV/70,which is hitting 2 of 5 times... but 3 T34/76 can beat a tiger???? idiotic.they are cheaper AND are better?no counter vs them,if soft or hard,helps.
im playing much,i like this game,but like that,u can uninstall it and wait for another wargame.
More patches to get game completely broken,pls!
20 May 2017, 08:59 AM
#1
Posts: 39
20 May 2017, 09:37 AM
#2
9
Posts: 1194 | Subs: 29
You should realise that this exact strategy was more powerful before the most recent 2 patches.
20 May 2017, 10:54 AM
#3
Posts: 766 | Subs: 2
Last timed I check, Lend Lease has not be changed other that the Sherman call in times has been nerfed. If you want a replay reviewed, there are a lot of strategists ready and willing to help you.
Generally when playing against soviets, there are 3 openers. T1, has the penals. Penals are a very strong unit. If you can force the Ptrs upgrade, your grenadiers will have a much better time since it reduces their anti infantry damage.
A T2 opener, expect MGs and mortars. Ostheer mortars are generally superior and additionally can help displace the mgs.
A T0 opener, you will see a lot of conscripts. If your opponent is smart he will not be blobbing them and sending them on a lot of flanks. "If you see one, there are two." He/She will probably also get Molotovs. Consider building an additional MG 42
Vs Lend Lease
CP is Lend Leases game, avoid engagements so the CPs will take longer to generate.
Dshk like any other MG can receive mortar fire
Air Drops are easily shot down, 222 can shoot them down and Ostwinds will rip them apart.
Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.
Generally when playing against soviets, there are 3 openers. T1, has the penals. Penals are a very strong unit. If you can force the Ptrs upgrade, your grenadiers will have a much better time since it reduces their anti infantry damage.
A T2 opener, expect MGs and mortars. Ostheer mortars are generally superior and additionally can help displace the mgs.
A T0 opener, you will see a lot of conscripts. If your opponent is smart he will not be blobbing them and sending them on a lot of flanks. "If you see one, there are two." He/She will probably also get Molotovs. Consider building an additional MG 42
Vs Lend Lease
CP is Lend Leases game, avoid engagements so the CPs will take longer to generate.
Dshk like any other MG can receive mortar fire
Air Drops are easily shot down, 222 can shoot them down and Ostwinds will rip them apart.
Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.
21 May 2017, 07:54 AM
#4
Posts: 39
Last timed I check, Lend Lease has not be changed other that the Sherman call in times has been nerfed. If you want a replay reviewed, there are a lot of strategists ready and willing to help you.
Generally when playing against soviets, there are 3 openers. T1, has the penals. Penals are a very strong unit. If you can force the Ptrs upgrade, your grenadiers will have a much better time since it reduces their anti infantry damage.
A T2 opener, expect MGs and mortars. Ostheer mortars are generally superior and additionally can help displace the mgs.
A T0 opener, you will see a lot of conscripts. If your opponent is smart he will not be blobbing them and sending them on a lot of flanks. "If you see one, there are two." He/She will probably also get Molotovs. Consider building an additional MG 42
Vs Lend Lease
CP is Lend Leases game, avoid engagements so the CPs will take longer to generate.
Dshk like any other MG can receive mortar fire
Air Drops are easily shot down, 222 can shoot them down and Ostwinds will rip them apart.
Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.
yea,my problem (like for most of the other players) are the 2x or even 3x shermans...but i will figure that out,maybe 3 paks...with OKW it works with 88s....everything can work,if practiced correctly....
22 May 2017, 09:08 AM
#5
1
Posts: 927
Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.
Why get two when you can get three? Nothing is more fun than having triple paks two shotting medium tanks.
22 May 2017, 09:21 AM
#6
Posts: 1487
You should realise that this exact strategy was more powerful before the most recent 2 patches.
no explaination needed to this public. Completely broken heads
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