Hello everyone
Quick question: Do Tank Hunters come with some hidden abilities for their Boys AT rifles (similar to OST), where they one shot models below certain health or something different?
Just wondered, thank you for answer
Tank Hunter Infantry - Hidden Pros?
15 May 2017, 18:33 PM
#1
Posts: 15
15 May 2017, 19:26 PM
#2
Posts: 4314 | Subs: 7
Hello everyone
Quick question: Do Tank Hunters come with some hidden abilities for their Boys AT rifles (similar to OST), where they one shot models below certain health or something different?
Just wondered, thank you for answer
The AT rifles do increased damage against infantry compared to the other weapons but fire much less slowly.
For example normal rifles (grenadier, conscripts) deal 16 damage, volks rifles deal 12 damage, close range weapons like shocks ppsh deal low damage but have big Rate of Fire.
The AT rifles anti-infantry damage is smaller than their anti-tank damage (80 DMG, much smaller if they don´t pen the tank)
Guards PTRS has 20 damage
Conscript PTRS has 33 damage but decreased accuraccy
Boys AT rifles should be the same as the guards rifles accurracy wise and should deal 33 damage.
I´m not completely sure, because the AT rifles damage was changed a lot in previous patches.
Actually, they do not snipe, they deal always the same damage. You just get the feeling of sniping under X health points, because model health is 80 HP (so 33 damage is a lot). But they always deal the same damage , no matter if a squad member has 80 HP or 40 HP.
On the other hand, there are some squads that sniper infantry models below X% of health.
Sniper always snipe (there is death critical applied and he always kill a member [unless the squad is reatreating or in garrison, then sniper only has 50% chance of sniping])
Pathfinders (only those from airborne USA doc, not the IR pathfinders from recon doc) have 2 rifles per squad that snipe any model below 40% of health (below 32 HP), provided that they hit the model in a first place.
Jaegers light infantry (OKW Scavenger doc) have 1 rifle per squad, that sniper any model below 70% of health (56 HP), provided that it hits the model in a first place.
These rifles only snipe below X% of health, otherwise they deal normal damage, like other remaining rifles manned by other squad members.
Hope my post was helpful for you.
Ask me anything you want, I´ll try to help you as much as I can
Hector
PS: I´m from Slovakia, so we can talk in our mother language, either via Steam chat or PM function on .ORG if you want to ofc.
In the official and public forums, we are obeyed to speak English, though
15 May 2017, 19:42 PM
#3
Posts: 15
Hey,
thank you for VERY troughout answer, helped me understand a game further
Will add you on Steam, if you will not mind. Always happy to meet "same" language players
Cheers,
Leatham
thank you for VERY troughout answer, helped me understand a game further
Will add you on Steam, if you will not mind. Always happy to meet "same" language players
Cheers,
Leatham
16 May 2017, 16:38 PM
#4
14
Posts: 10665 | Subs: 9
Hey,
thank you for VERY troughout answer, helped me understand a game further
Will add you on Steam, if you will not mind. Always happy to meet "same" language players
Cheers,
Leatham
Always on the lookout for Writers!
16 May 2017, 16:42 PM
#5
14
Posts: 10665 | Subs: 9
...
In the official and public forums, we are obeyed to speak English, though
This will not be any problem for your correspondent (ex-Lead Editor, COH1 Game Replays.org -when you were 11)
16 May 2017, 17:50 PM
#6
Posts: 3602 | Subs: 1
This will not be any problem for your correspondent (ex-Lead Editor, COH1 Game Replays.org -when you were 11)
LOLOLOLOLOL
I was 10 at that moment
16 May 2017, 18:14 PM
#7
14
Posts: 10665 | Subs: 9
LOLOLOLOLOL
I was 10 at that moment
I might be wrong with my dates...you might have been 9...
Leatham played neat Britz with a guy from Christchurch, a strategy specialist on GR.org...but I can't recall his name, w/o googling Harlequin.
17 May 2017, 10:52 AM
#8
Posts: 2636 | Subs: 17
Their hidden benefits are:
- 90 range(?) passive maphacks. Basically you don't have to do anything; just having a Tank Hunter reveals enemy tanks at no cost
- Longest-range AT snare. Allied snares have range 15, Axis snares have range 18 (but can't be thrown over obstacles). Tank hunter snares have range 20.
You need to absolutely make sure that the squad only fires from cover, though. Otherwise, the out-of-cover penalties are simply too big for the boys AT rifles.
Even though their rifles take a while to reload between shots, they have a pretty steep alpha damage, which is what you need when defending.
- 90 range(?) passive maphacks. Basically you don't have to do anything; just having a Tank Hunter reveals enemy tanks at no cost
- Longest-range AT snare. Allied snares have range 15, Axis snares have range 18 (but can't be thrown over obstacles). Tank hunter snares have range 20.
You need to absolutely make sure that the squad only fires from cover, though. Otherwise, the out-of-cover penalties are simply too big for the boys AT rifles.
Even though their rifles take a while to reload between shots, they have a pretty steep alpha damage, which is what you need when defending.
17 May 2017, 19:45 PM
#9
Posts: 15
I might be wrong with my dates...you might have been 9...
Leatham played neat Britz with a guy from Christchurch, a strategy specialist on GR.org...but I can't recall his name, w/o googling Harlequin.
WoW, you remember? Even I dont remember everyone from "Golden Times" )
18 May 2017, 08:58 AM
#10
14
Posts: 10665 | Subs: 9
WoW, you remember? Even I dont remember everyone from "Golden Times" )
It's come back to me...your 2s partner was AFK Ninja. I can't remember the name of the Czech pro though: the musician
18 May 2017, 11:01 AM
#11
Posts: 15
It's come back to me...your 2s partner was AFK Ninja. I can't remember the name of the Czech pro though: the musician
You are correct, sir. Havent heard about AFK Ninja for years now though
I cannot remember the name either
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