Dealing with Kubel Spam
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In one of my last game one cons squad halved HP of my kubel with 4 (four) shots in the front (I was like DAFUQ though). And you are talking about riflemen's struggle
It's all rng. Kubels don't get penetrated by rifles all the time but on the rare occasions that a bunch of rounds do penetrate that seems to happen. Have you ever played against linked as usf? Because it's a very valid struggle as long as they keep the kubels at long range.
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Have you ever played against linked as usf? Because it's a very valid struggle as long as they keep the kubels at long range.
Linked = arranged team? The only thing I wanted to say kubels are cool but far from uncounterable, especially the spam of them. Spam WC51 Jeep I've chased one kubel through the whole game once without any success. It was just enemy's skill.
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Linked = arranged team? The only thing I wanted to say kubels are cool but far from uncounterable, especially the spam of them. Spam WC51 Jeep I've chased one kubel through the whole game once without any success. It was just enemy's skill.
Sorry I'm typing on my phone. "Linked" should have been kubels (don't ask me how autocorrect got linked lol). So you have to go mechanized, what is regarded as one of the worst doctrines past 15 minutes, in order to counter kubels? That doesn't really hold up, as usf should be able to counter spam of a t0 stock unit with t0 stock units.
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Cap as much as possible, cut him off and rush m20. You can alwas sell then thanks the withdraw and refit ability, provided tgat you don't lose them prematurely
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If you can endure you'll have a huge advantage in veterancy, as there will be no vet5 volk blob to ruin your day, but in maps like Halbe you will get crushed... Even if you go a Commander with Field Defenses to try to setup a mine or build cover for your rifles.
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Veto long ranged maps that allow this strategy, go a 2nd RE squad as they cost less and do more dmg to kubels per shot, rush a LT and a M20 as Hector said.
If you can endure you'll have a huge advantage in veterancy, as there will be no vet5 volk blob to ruin your day, but in maps like Halbe you will get crushed... Even if you go a Commander with Field Defenses to try to setup a mine or build cover for your rifles.
Can I add something ?
If you go multiple echelons, do not forget to a build tank trap behind a strategic point while you are capping in order to get cheap green cover.
Echelons behind the green cover will always beat the kubel or at least force it to pull back, giving you more room to cap.
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1.vehicles don't get the minimum range "rule" for cover, so try to stay in cover all time against kubels
2. RETs are really good against kubels, and they cost the same.
3. when kubel is moving their burst get really small, so as long as they are moving their dps cease to be a problem, so keep trying to make they move/turn around while firing, once again RETs have really good RoF and accuracy against kubel even when they moving.
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3 tips
1.vehicles don't get the minimum range "rule" for cover, so try to stay in cover all time against kubels
2. RETs are really good against kubels, and they cost the same.
3. when kubel is moving their burst get really small, so as long as they are moving their dps cease to be a problem, so keep trying to make they move/turn around while firing, once again RETs have really good RoF and accuracy against kubel even when they moving.
Didn't know that vehicles didn't get the ignore cover thing at <10m. Do RETs fire faster than riflemen? If they did, it would definitely make sense that they are beter against kubels then, since they get the same pen and 100% accuracy.
Would also add that circle strafing kubels is definitely a legitimate strategy as long as your guys don't get pushed around too much when it turns.
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Didn't know that vehicles didn't get the ignore cover thing at <10m. Do RETs fire faster than riflemen? If they did, it would definitely make sense that they are beter against kubels then, since they get the same pen and 100% accuracy.
Would also add that circle strafing kubels is definitely a legitimate strategy as long as your guys don't get pushed around too much when it turns.
REs do 12 damage per shot with their Carbines, their abysmal accuracy outside of very short range doesn't matter when hitting the Kubel, this is why I recommend building more when dealing with such opener, with BARs and Vet3 they can hold their own until the very late game, which is something you want to avoid as USF anyway.
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Didn't know that vehicles didn't get the ignore cover thing at <10m. Do RETs fire faster than riflemen? If they did, it would definitely make sense that they are beter against kubels then, since they get the same pen and 100% accuracy.
Would also add that circle strafing kubels is definitely a legitimate strategy as long as your guys don't get pushed around too much when it turns.
Certain vehicles do follow the 10meter rule. The luchs for example does.
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Certain vehicles do follow the 10meter rule. The luchs for example does.
Huh. Is there any sort of rule for whether it does or does not ignore cover at 10m?
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Huh. Is there any sort of rule for whether it does or does not ignore cover at 10m?
Not sure what you mean by this. If you're asking "Does the kubel ignore cover at 10m?" No, cover bonuses always apply against the kubel, cover is always directional though. If you're asking "Is there a 10m rule I can use to determine which vehicles follow the 10m rule?" No there isn't a rule for that either. You'd need to ask a modmaker, I'd suggest Mr. Smith as he's generally very accurate and reliable. Although there is no rule just remember that most vehicles do not follow the 10m rule so a vehicle 2m away will still be be under the effects of cover. The luchs as far as I know is one of the few exceptions.
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Play normal idk -.- ?
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just blob your rifles, either he retreats his kubel or he dies, don't ever split your units up in this case. He doesn't have enough units to counter your blob in this scenario.
Clever kubel player will fire burst with his kubels and then soft retreat. I don´t think straight blobing will work against this. Only you´ll bleed tons of MP to achieve almost nothing. Once you take enough damage, you´ll have to retreat with your blob and kubels will have free reign to cap.
The best strategy against kubels is to stick behind green cover, hold your part of the map and rush m20.
How to deal with kubel spam?
Play normal idk -.- ?
Helpful advice is helpful
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Doesn't make sense to me why the Kubel gets both better mobility and better capping speed than an infantry squad. Seems to me it should get a slightly slower cap rate to compensate for the mobility.
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