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russian armor

Spamming Unfinished Wire, new way to Wire?

1 Aug 2013, 15:12 PM
#1
avatar of Porygon

Posts: 2779

In a game an hour ago, I tried to wire up a road. While wiring in the halfway, a wild Conscript appears. Then I spammed this.



They were blocked like fully wired wire o_O

I dunno if the Unfinished Wire can be easily shot down, if not, welcome to COH2 wiring party :crazy:
1 Aug 2013, 15:21 PM
#2
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

1 Aug 2013, 15:54 PM
#3
avatar of Porygon

Posts: 2779

jump backJump back to quoted post1 Aug 2013, 15:21 PMnigo
welcome to CoH1.


CoH1 can't do this
1 Aug 2013, 15:56 PM
#4
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

in the past you could spam Unfinished tank traps...aka ghost traps :P
1 Aug 2013, 15:57 PM
#5
avatar of Porygon

Posts: 2779

jump backJump back to quoted post1 Aug 2013, 15:56 PMnigo
in the past you can spam Unfinished tank traps...aka ghost traps :P


Well, I heard Unfinished OP too
1 Aug 2013, 17:13 PM
#6
avatar of Tristan44

Posts: 915

Wow yet another bug the devs overlooked from coh1...really...jesus christ. Id be fired at my job for this kind of incompetence.
1 Aug 2013, 17:14 PM
#7
avatar of Qvazar

Posts: 881



Well, I heard Unfinished OP too

OPs still cost 200 manpower when not finished.
13 Aug 2013, 08:26 AM
#8
avatar of GustavGans

Posts: 747

Same applies for the soviet sandbag-wall, which is very annoying espescially when they're spammed on pripryet summer -.-
13 Aug 2013, 09:48 AM
#9
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Hmm. Hopefully this is a bug the devs can fix. Maybe this should be on the CoH2 Bugs forum page?
Two
13 Aug 2013, 09:58 AM
#10
avatar of Two

Posts: 35

Ha, doesnt it take like 1 bullet to destroy though? Thought that was what they did in vcoh.
13 Aug 2013, 10:01 AM
#11
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

I can confirm this is bug is true. You need to be able to destroy unfinished wire like in vcoh.
13 Aug 2013, 10:05 AM
#12
avatar of cataclaw

Posts: 523

I can confirm this is bug is true. You need to be able to destroy unfinished wire like in vcoh.


I can further confirm this. Hurrhueuhe.
Being able to destroy unfinished wire would be great.
13 Aug 2013, 10:31 AM
#13
avatar of rofltehcat

Posts: 604

Same for sandsack walls conscripts can build: They are unfinished so you can't even climb over them and they mess vehicles without medium crush up badly.
13 Aug 2013, 13:06 PM
#14
avatar of Cyridius

Posts: 627

It's a good thing that the M3 can just drive through and crush it.
13 Aug 2013, 13:09 PM
#15
avatar of BartonPL

Posts: 2807 | Subs: 6

I used this when i was streming automatches and also in tourneys and people noticed this just now....
13 Aug 2013, 13:16 PM
#16
avatar of Nullist

Posts: 2425

Permanently Banned
As Barton said, this has been known since beta.

Very poor show that nothing has been done about this priority issue.

I understand the 1 patch per month method, but as Tristan said, when you fuck up this badly, it needs an extraneous hotfix in the interim.

Pretty inexcusable bug for launch.
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