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Faction Rankings

16 Mar 2017, 13:59 PM
#1
avatar of thekingsown

Posts: 24

I wanted to create this thread to show the wide margin between the balancing right now even with the WBP.

Top List along with strength rating out of /100

1. British: Strength Rating 98% (easily the strongest, overpowered and outright broken of all the other factions)

2. USA: Strength Rating 80% (Powerful and robust with some overpowered units yet not necessarily broken)

3. OKW: Strengh Rating 70% (A fairly strong faction with some useful late game units )

4 Soviets: Strength Rating 65% (a well rounded faction but does suffer from some overpowered units and abilities such as the field HQ)

5. Wehr: Strength Rating 60% (By far the weakest faction in the game which lacks behind all others)



16 Mar 2017, 14:06 PM
#2
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

Have you arbitrarily decided on those numbers?
16 Mar 2017, 14:09 PM
#3
avatar of thekingsown

Posts: 24

Hi,

The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .
16 Mar 2017, 14:16 PM
#4
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Hi,

The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .

Depends per player.
Playercard? :guyokay:
16 Mar 2017, 14:28 PM
#5
avatar of BartonPL

Posts: 2807 | Subs: 6

top 32 in coh2 is like top milion in LoL :snfBarton:
16 Mar 2017, 14:32 PM
#6
avatar of blvckdream

Posts: 2458 | Subs: 1

UFK is outright OP and broken. Others are debatable.

A lot depends on whether or not the allied player decides to abuse. OKW is a strong faction but has big weaknesses which can be abused easily. (MG spam, garrisons in general)
16 Mar 2017, 15:31 PM
#7
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

1. The map

2. The player skill

3. The cheese

4. The faction
aaa
16 Mar 2017, 16:20 PM
#8
avatar of aaa

Posts: 1487

tóp 32 at 1v1?
16 Mar 2017, 17:19 PM
#9
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

Hi,

The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .


So you are making those numbers based on your personal experiences?
16 Mar 2017, 17:23 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7



So you are making those numbers based on your personal experiences?




Why are soviets 4th, in current patch I think they are 1st in 1v1 - maxims, penals, guards, t70,t34/85, mortar 120mm suchka, demos and mines. What else do you need ?

Also why is ostheer 5th when it is clearly better designed, have lesser problems countering brits and soviet maxim spam ? Also has snipers and 444 that will ruin UKF day before they even get 1st cromwell


16 Mar 2017, 17:24 PM
#11
avatar of OuTLaWSTaR
Donator 11

Posts: 453

top 32 in coh2 is like top milion in LoL :snfBarton:


LUL
16 Mar 2017, 17:25 PM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7

top 32 in coh2 is like top milion in LoL :snfBarton:

In terms of saltyness it´s almost equal :snfBarton:
16 Mar 2017, 18:00 PM
#13
avatar of thekingsown

Posts: 24



So you are making those numbers based on your personal experiences?


I came up with the numbers by comparing each individual unit and ability a faction has and compare it to another within an asymmetrical balance framework weighing up the pros and cons. Each unit and ability were given a score taking into account cost, power and overall usefulness in real game situations.
16 Mar 2017, 19:05 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1



I came up with the numbers by comparing each individual unit and ability a faction has and compare it to another within an asymmetrical balance framework weighing up the pros and cons. Each unit and ability were given a score taking into account cost, power and overall usefulness in real game situations.


OK, but what he is asking is: How did you calculate the number? You appear to have just decided on it.

Its ok to have things to talk about in all factions, but your listing of Field HQ as the top Soviet game breaking ability is, at the very least, questionable.
16 Mar 2017, 19:15 PM
#15
16 Mar 2017, 19:18 PM
#16
avatar of Waegukin

Posts: 609

I really like how indepth the OP is in explaining his criteria and rating system. In fact, I think it should be the new standard for all balance claims and decisions.
16 Mar 2017, 20:47 PM
#17
avatar of Xutryn_X7

Posts: 131

GG man, GG.It would have been better to say the strengths that those stupid ratios.If you are counting the infantry i think IS is better cause of their very low RA(so british) then USF,OKW,ostheer,soviets.Based on Tanks,i say OKW,Ostheer,British,Soviets,USF. Team weapons, ostheer,british,soviets,okw,usf.Doctrines, British,OKW,Ostheer,Soviets,USF.I can explain why i have made those decisions but it will be boring for many of you to read so much
16 Mar 2017, 20:54 PM
#18
avatar of Butcher

Posts: 1217

It depends on multiple factors. But as a matter of fact a lot of the maps can be easily closed by the British player within 10 minutes by simply going for an invincible mortar pit (Ettelbrück station, road to Kharkov). The mortar can be built behind an obstacle close enough to the frontline and bomb the most important part of the map with impunity.

And the late and mid game usually is getting killed once the Cromwell/ Comet train is rolling.
16 Mar 2017, 21:12 PM
#19
avatar of Switzerland
Donator 33

Posts: 545

Soviet hq was a meta a year plus ago... the original post is deliciously slanted.
16 Mar 2017, 21:34 PM
#20
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post16 Mar 2017, 20:54 PMButcher
It depends on multiple factors. But as a matter of fact a lot of the maps can be easily closed by the British player within 10 minutes by simply going for an invincible mortar pit (Ettelbrück station, road to Kharkov). The mortar can be built behind an obstacle close enough to the frontline and bomb the most important part of the map with impunity.


the best thing are wipes which the brit player doesn't even recognize because he didn't make a single click for it
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