Faction Rankings
Posts: 24
Top List along with strength rating out of /100
1. British: Strength Rating 98% (easily the strongest, overpowered and outright broken of all the other factions)
2. USA: Strength Rating 80% (Powerful and robust with some overpowered units yet not necessarily broken)
3. OKW: Strengh Rating 70% (A fairly strong faction with some useful late game units )
4 Soviets: Strength Rating 65% (a well rounded faction but does suffer from some overpowered units and abilities such as the field HQ)
5. Wehr: Strength Rating 60% (By far the weakest faction in the game which lacks behind all others)
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Posts: 24
The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .
Posts: 3602 | Subs: 1
Hi,
The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .
Depends per player.
Playercard?
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A lot depends on whether or not the allied player decides to abuse. OKW is a strong faction but has big weaknesses which can be abused easily. (MG spam, garrisons in general)
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2. The player skill
3. The cheese
4. The faction
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Posts: 612 | Subs: 1
Hi,
The numbers are based on 2500 hours of gameplay and from being ranked in the top 32 .
So you are making those numbers based on your personal experiences?
Posts: 4314 | Subs: 7
So you are making those numbers based on your personal experiences?
Why are soviets 4th, in current patch I think they are 1st in 1v1 - maxims, penals, guards, t70,t34/85, mortar 120mm suchka, demos and mines. What else do you need ?
Also why is ostheer 5th when it is clearly better designed, have lesser problems countering brits and soviet maxim spam ? Also has snipers and 444 that will ruin UKF day before they even get 1st cromwell
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Posts: 4314 | Subs: 7
top 32 in coh2 is like top milion in LoL
In terms of saltyness it´s almost equal
Posts: 24
So you are making those numbers based on your personal experiences?
I came up with the numbers by comparing each individual unit and ability a faction has and compare it to another within an asymmetrical balance framework weighing up the pros and cons. Each unit and ability were given a score taking into account cost, power and overall usefulness in real game situations.
Posts: 1585 | Subs: 1
I came up with the numbers by comparing each individual unit and ability a faction has and compare it to another within an asymmetrical balance framework weighing up the pros and cons. Each unit and ability were given a score taking into account cost, power and overall usefulness in real game situations.
OK, but what he is asking is: How did you calculate the number? You appear to have just decided on it.
Its ok to have things to talk about in all factions, but your listing of Field HQ as the top Soviet game breaking ability is, at the very least, questionable.
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And the late and mid game usually is getting killed once the Cromwell/ Comet train is rolling.
Posts: 545
Posts: 2272 | Subs: 1
It depends on multiple factors. But as a matter of fact a lot of the maps can be easily closed by the British player within 10 minutes by simply going for an invincible mortar pit (Ettelbrück station, road to Kharkov). The mortar can be built behind an obstacle close enough to the frontline and bomb the most important part of the map with impunity.
the best thing are wipes which the brit player doesn't even recognize because he didn't make a single click for it
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