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russian armor

July 30th Patch

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30 Jul 2013, 07:26 AM
#61
avatar of Funkeh

Posts: 77

PQ said that lower scatter isn't necessarily better ("too low a scatter reduces accuracy at long-range and vs retreating units")
30 Jul 2013, 07:49 AM
#62
avatar of Porygon

Posts: 2779

Langre: the best addition

My favorite map in COH1 :)


Still waiting for Angoville and Semois
30 Jul 2013, 07:57 AM
#63
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

hope all the big3 come back would love to see them. maybe tweak them a bit for coh2 but you get the gist.

want to see the church go down. :D
30 Jul 2013, 08:12 AM
#64
avatar of sir muffin

Posts: 531

Ruins of Rohen or stuzdorf would be nice, i really want more CQB 1v1's
30 Jul 2013, 08:29 AM
#65
avatar of StephennJF

Posts: 934

Ruins would actually be pretty sweet in CoH2, never thought of that! Pretty sure though someone will make an urban heavy map when the mappers are let loose! :D
30 Jul 2013, 08:33 AM
#66
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Glad to see HTD addressed, although I'm a little bit discouraged to see the T-70 become even more beastly. Also, the doctrinal adjustments are interesting as well. I never bothered to even try the reinforcement abilities simply because I was unsure of how the mechanic actually worked. I'll have to give them a shot now
30 Jul 2013, 08:34 AM
#67
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

Ruins of Rohen or stuzdorf would be nice, i really want more CQB 1v1's


places like that would be interesting but please set them in moscow/berlin/kursk/stalingrad (some city) and rename them something about easternfront. (do not want another name like langreskaya.) maybe it will grow on me but id still rather they call them completely different names to fit the theme if nesscary.
30 Jul 2013, 08:35 AM
#68
avatar of sir muffin

Posts: 531

jump backJump back to quoted post30 Jul 2013, 08:34 AMWiFiDi


places like that would be interesting blut please set them in moscow and rename them somthing about easternfront.


"ruins of Moscow" "Mosdorf"

best maps ever?
30 Jul 2013, 08:55 AM
#69
avatar of Captain_Frog

Posts: 248



"ruins of Moscow" "Mosdorf"

best maps ever?


I can confirm, best map name ever.
30 Jul 2013, 09:07 AM
#70
avatar of Dmeets

Posts: 69

30 Jul 2013, 09:13 AM
#71
avatar of suDDen-deAth

Posts: 47

P4's accuarcy reduced?! Seriously, relic? I hope thats only a nightmare. It's already terrible to see it miss an AT Gun 2 or 3 Times and a row from point blank range and its the only effective tank on german side and they nerf the accuarcy while kinda buffing all other tanks accuarcy? Oh Wait the Flakpanzer got nerf'd too Ôo
Only could not afford missing a Su85 already, ever hit counts here but THIS? geez. I get that they wanna mage russki T3 mor viable but now they can choose from either sniping german infantry or ram every tank ?!


30 Jul 2013, 09:21 AM
#72
avatar of Mike.Gayner

Posts: 115

30 Jul 2013, 09:23 AM
#73
avatar of cr4wler

Posts: 1164

the amount of people complaining about the scatter changes that have no idea what scatter is is TOO DAMN HIGH.

max scatter distance only comes into effect on roled misses. max scatter distance is the maximum distance from the intended target that the projectile will hit the ground. low max scatter distance means the projectile will hit close to the inteded target, even on roled misses, which makes a low scatter value better for anti-infantry purposes (even if it doesn't hit the guy the projectile was aimed at, it might hit another squadmember, or maybe even multiple ones). you still need to factor in the actual splash damage of the projectile though, so even if the max scatter distance is low, if the projectile has little to no AoE damage, it is very unlikely that anything in the vicinity of the inteded target will take damage.

the scatter changes will have little impact on actual gameplay, especially in tank vs. tank battles (apart from maybe the brummbär one, since the brummbär projectile has huge splash damage (or at least used to have); alpha brummbär was awesome... i don't think i lost a single game in alpha while going 4 pio -> T4 -> brummbär spam :-))
30 Jul 2013, 10:35 AM
#74
avatar of Porygon

Posts: 2779

I think they over-nerf Opel, there will be no reason getting them now

300 manpower for a super squishy truck that can be killed by anything, why wouldn't we get an OP instead?

Dunno about strafing, need to test before saying anything about it

But this will make me kick the strafing doctrine out forever
30 Jul 2013, 10:47 AM
#75
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

it's now a fuel and ammo cache rolled into one for 100mp less. Still worth it.
30 Jul 2013, 11:08 AM
#76
avatar of nwglfls

Posts: 240

really? Relic, i am looking forward to some new map
30 Jul 2013, 11:38 AM
#77
avatar of Nullist

Posts: 2425

Permanently Banned
Otherwise good, except the T70 and PIV scatter changes concern me.

Will have to see what it entails ingame, since I cant really get my head wrapped around how scatter works and effects things.

SU85 will now rule supreme morr than ever...

Also PaK is still shit...
30 Jul 2013, 12:16 PM
#78
avatar of Hissy

Posts: 176

1 CP Officer looks very effective. Not many people know about the 30 Muni smoke barrage & Fire up to all squads / tanks nearby.
30 Jul 2013, 12:50 PM
#79
avatar of Orkfaeller

Posts: 99

Ruins of Rohen or stuzdorf would be nice, i really want more CQB 1v1's


I just really wanna see Berlin, or Stalingrad maps. :l
raw
30 Jul 2013, 13:37 PM
#80
avatar of raw

Posts: 644

Instead of complaining now, I will wait for the changes to go live and then play a dozen games or so and then post my observations in this thread! I am such a genius!
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