HMG teams no longer function efficiently while pinned.
Thanks Relic. Made my day.
Posts: 60
HMG teams no longer function efficiently while pinned.
Posts: 604
Also: 1 frame delay between unit orders? Is that a mistake in the notes or something? Delay feels like 2 seconds, not a frame
Posts: 69
I'm just guessing here but the whole delay problem might be caused by validating each player's orders with the other players. If one of the players is running on low frames (but not low enough to trigger the performance message), then this might cause the delay. Remember that validations would also be slowed down by network lag if my assumptions are correct, so all these factors would stack up.
Posts: 589
Posts: 960
Posts: 85
Posts: 267 | Subs: 8
Posts: 115
This is going to really screw late game by a lot. The SU85 was already crazy good, and now one of the few viable counters (PIV) is less accurate...
Posts: 954
Posts: 960
Panzer 4 accuracy vs tanks should remain roughly the same, scatter mainly affects anti-infantry.
Posts: 4
Panzer 4 accuracy vs tanks should remain roughly the same, scatter mainly affects anti-infantry.
Posts: 255
Posts: 589
Posts: 934
Posts: 77
Posts: 97
Posts: 255
Posts: 2
Posts: 102
Posts: 4
23 | |||||
893 | |||||
6 | |||||
4 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |