Are panzerfaust supposed to miss?
Posts: 396
That won't be hard to get you that video...I'm sure with the Dev tool you could test it out for yourself. I've seen it happen when the faust hits the very rear of the M3 mostly. Not sure if the placement causes it. I'd say it happens 1 out of 10/12 fausts to the M3.
Posts: 69
What I have in my mind right now when I think of hedges is something that should not be blocking any shots.
Do you mean "a bunch of bushes" or "an area thickly overgrown with plants not accessible to any soldiers"?
Posts: 2425
Permanently BannedGood to know.
How qbout you run 1000 tests on your simulators of Faust vs M3 with units inside feom diffferent angles instead of relying on us to provide evidencemthat already has multiple testimonies.
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Posts: 600
Haha, why? I'd say on like all my coh2 games I saw that happening 1 or 2 times, and I don't really care about that because it happens with other things like tanks, most hedges can also block tank shells!
The Drama will start now
Posts: 644
Posts: 934
The only major issue that stands, if it still exsits, is when an M3 takes a direct faust hit in open field and it does no damage.
Posts: 600
What drama? Not sure if your being sarcastic or not on these forums sometimes. It really ain't a big deal when fausts hit hedges as long as you can cancel them and get your ammo back. You can foresee the potential of it to miss, however you may want to take the 25ammo risk for a favourable reward. He is right in saying it is minor.
The only major issue that stands, if it still exsits, is when an M3 takes a direct faust hit in open field and it does no damage.
Ofcourse I am sarcastic sometimes. ... Who isn`t? There will always be people to start complain about why faust hits other object while AT nade doesn`t.
As for the damage applied to the squad inside the car, yes this one is pretty annoying and lost me quite a few games
Posts: 627
Keep in mind you pay to get the AT Grenades upgrade. =) ... Panzerfausts require no upgrades whatsoever.
Yes. This is because Germans don't get a halftrack in tier 1. Soviets do.
You should keep in mind that with more models the chance of disruption of an AT grenade is highly unlikely, especially compared to Grenadiers. Conscripts also have unique synergy with Oorah which allows them to chase down vehicles that are reversing. The same Oorah that allows them to run around infantry crowd control. The same infantry crowd control that is less effective on them due to their model count.
Haha, why? I'd say on like all my coh2 games I saw that happening 1 or 2 times, and I don't really care about that because it happens with other things like tanks, most hedges can also block tank shells!
Also, you don't pay 25 munitions for a tank shell.
Posts: 2807 | Subs: 6
Keep in mind that Soviet buildings are more expensive than German ones, specially tier 1.
Keep in mind that Germans have to teach Tiers before they can be build, except Tier 1
Posts: 644
Keep in mind that Germans have to teach Tiers before they can be build, except Tier 1
The starting fuel allows both factions to build T1 at the start.
Posts: 627
Posts: 2425
Permanently BannedUndodgeable AT Nade.
Dodgeable Faust.
Posts: 525
Result:
Undodgeable AT Nade.
Dodgeable Faust.
results:
me:
on a side note. i now use pfaust as a treat and go for scout cars.
Posts: 1679 | Subs: 5
Posts: 170
It shouldn't happen unless they hit shot blockers like the hedges, could you provide replays of that happening after the patch?
http://www.coh2.org/replays/6354/bugged-panzerfaust
9:40 on the right side, grenadier fires a panzerfaust at a scout car containing guards, no damage to scout car, no module damage.
On second look, the panzerfaust definitely hits the guard squad in the car.
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