Grenade/Molotov Sound Warning
28 Jul 2013, 21:52 PM
#1


Posts: 1006
Is it me or the sound warning for Molotovs gives you less time vs. a Rifle Grenade to dodge it ?
28 Jul 2013, 22:07 PM
#2

Posts: 9
Is it me or the sound warning for Molotovs gives you less time vs. a Rifle Grenade to dodge it ?
Yes but the wind up time for moltovs is huge and obvious.
28 Jul 2013, 23:09 PM
#3

Posts: 317
What I Dont like is how my own conscripts shout out grenade when Im throwing a Molotov that messes me up everytime.
28 Jul 2013, 23:13 PM
#4

Posts: 114
Speaking of audio warnings, I hate the one when your troops retreat to your HQ/reinforce and shout something about guys dying -- it always makes me think a squad is under attack.
29 Jul 2013, 17:51 PM
#5

Posts: 29
What I Dont like is how my own conscripts shout out grenade when Im throwing a Molotov that messes me up everytime.This really annoys me, because I never know if it's me or the opponent or both who are using a grenade.
29 Jul 2013, 17:53 PM
#6

Posts: 396
Speaking of audio warnings, I hate the one when your troops retreat to your HQ/reinforce and shout something about guys dying -- it always makes me think a squad is under attack.
ha in the blizzard, they are. You can sometimes lose 2 people on retreat depending on how far they have to go.
29 Jul 2013, 18:39 PM
#7

Posts: 101
It doesn't matter anyway... because of the ridiculously slow reaction time of units, I almost never get my conscripts out of the way in time, despite the fact that I clicked away in plenty of time. "Grenada!" actually means "Oh look at the pretty flowers... I wonder if I can pick o..." Boom.
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