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Poll: The Land Matress

PAGES (7)down
Should the WBP Team change the LM?
Option Distribution Votes
68%
32%
Would do you think should be change?
Option Distribution Votes
57%
18%
4%
9%
12%
Total votes: 262
Vote VOTE! Vote ABSTAIN
19 Jan 2017, 11:06 AM
#1
avatar of ullumulu

Posts: 2243

Hello,


i seen in this Thread:
https://www.coh2.org/topic/58722/the-land-matress-is-to-strong

that the most user think that the LM is to strong and wipes to often.

causes:

- 30 rockets, every rocket have the abilty to wipe a 4 model Squad
- it deals much dmg vs tanks
- the time to react after hear the sound is to short (under 4sec....a PW give u around 6-8 sec time to react)
- it can easly recrewed after killed the models
- it is to potent ... and really Op if u have more than 1 on field
- it doensnt need tech and comes early and is really cheap
- it is in the most picked commander from brits....it is int the meta commander (so no big decision need)


What do you think?
19 Jan 2017, 11:09 AM
#2
avatar of Aradan

Posts: 1003

Every new day, new nerf allies topic? :facepalm:
19 Jan 2017, 13:48 PM
#3
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post19 Jan 2017, 11:09 AMAradan
Every new day, new nerf allies topic? :facepalm:


You would think people would catch on :snfPeter:
19 Jan 2017, 14:59 PM
#4
avatar of ElSlayer

Posts: 1605 | Subs: 1

Well, first of all I think it is too cheap for what it does.

It causes more destruction and denies much wider area, but in the same time costs less than Katy and I'd even say it is more durable.
19 Jan 2017, 15:07 PM
#5
avatar of Leo251

Posts: 311

In this order:
1. It should cost a lot more FU (all other arty in the game cost 80 or more. LM only 40!!).
2. Less rockets fired.
3. Less damage.
4. Only one per time (this can be done to other artys aswell.)
19 Jan 2017, 15:15 PM
#6
avatar of Waegukin

Posts: 609

Out of curiosity, how does the profile of its rockets compare with that of the Katyusha?
19 Jan 2017, 16:18 PM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Out of curiosity, how does the profile of its rockets compare with that of the Katyusha?


Copypaste of yesterday post and adding information:


-PW/CalliOP rocket IS slightly stronger than Katyusha/LM
-PW has suppression but higher FF.
-PW/Katyusha deal full damage against heavy cover. CalliOP/LM half.
-CalliOP/Katyusha range is 200, PW is 160 and LM 120. If you use ANY of them at 70/80 range you will wipe whatever target.
-CalliOP (380mp/140f/12pop), LM (350mp/40f/10pop), Katy/PW (360mp/85f/12pop). I owe you the recharge times.
-ALL ROCKETS deal the same damage (80), have the same pen (50) and deflection (0.25).
-Rocket fires: Katy 4x4, PW 1x10, CalliOP, 1x10-1x8/10, LM 1x30 (around 20s at max range)


What makes CalliOP/LM good are:
-The commanders they are in.
-They are call ins instead of teching (PW is not bad, but it's on T4).
-The amount of rockets, which makes them more relevant on 2v2+, specially on choke maps.

What makes LM good:
Veterancy.

Current:
-25% barrage recharge time
+33% damage
-25% barrage recharge time

Change it to:
Unlocks White Phosphorus barrage
-40% barrage recharge time -20% scatter
+33% range

This is PW veterancy for comparison:
Unlocks the 'Counter Barrage' ability
-20% scatter, -40% barrage recharge
+33% range


19 Jan 2017, 16:51 PM
#8
avatar of Aradan

Posts: 1003



You would think people would catch on :snfPeter:


He is person with unknow gaming experience, but create and write in ballance topics very often.
Strange, that I do not believe him?
19 Jan 2017, 17:16 PM
#9
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post19 Jan 2017, 16:51 PMAradan

He is person with unknow gaming experience, but create and write in ballance topics very often.
Strange, that I do not believe him?




Here they are :snfPeter:


19 Jan 2017, 18:09 PM
#10
avatar of Obersoldat

Posts: 393





Here they are :snfPeter:




Doesnt change the fact that Landmatrass is overperforming.
19 Jan 2017, 18:28 PM
#11
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post19 Jan 2017, 16:51 PMAradan


He is person with unknow gaming experience, but create and write in ballance topics very often.
Strange, that I do not believe him?


Land mattress might not be a problem in 4v4, but it is in 1v1 and 2v2, game modes that you don't play according to your signature. So, perhaps he has more experience than you in other fields.
20 Jan 2017, 01:40 AM
#13
avatar of Felinewolfie

Posts: 868 | Subs: 5

Well, first of all I think it is too cheap for what it does.

It causes more destruction and denies much wider area, but in the same time costs less than Katy and I'd even say it is more durable.

=======
- MG bunker is too cheap for what it does.
- 10 muni Soviet AT/AI mines are too cheap for what they do.
- Flare mine wiping entire German squad was too cheap for what they did (Edit : It's been nerfed, bleh)
- Goliath is too cheap for what it does (wipe 4x entire vet 3 squads instantly with no warning?)

- Having played all factions,I don't find the landmattress OP. It's slow and vulnerable as hell.
20 Jan 2017, 02:19 AM
#14
avatar of ZombiFrancis

Posts: 2742

I think the 33% increase in damage at vet 2 on the LM is the real offender. That damage increase translates into AoE, into deflection damage, and into a less balanced game.
20 Jan 2017, 12:03 PM
#16
avatar of Jonnydodger

Posts: 50

I wonder where the UKF meta will go if the LM gets nerfed. What's a funner/easier commander to fight, Mobile Assault, or Advanced Emplacement?
20 Jan 2017, 12:43 PM
#17
avatar of Highfiveeeee

Posts: 1740

The land mattress is strong and maybe a bit OP but the thing is that the whole commander itself is extremely strong.

Only one ability in mobile assault is not extremely good (advanced cover).

- Flamethrowers at 0CP help Brits to get rid of their biggest early game weakness: Units in buildings
- Infiltration Commandos spawn in a building, and kill everything with their insane close range dps and gammon grenades.
- Land mattress is the land mattress
- Vehicle crew repairs can save a vehicles ass if you did something stupid before

My biggest problem in this commander is not the LM but the commandos that spawn instantly on almost every part of the map, can cloak and throw a satchel grenade with a 1,5s fuse.

The commander just removes the Brits weakness against infantry and counters every kind of German defensive play.

Make commandos appear with the glider and lower the number of LM rockets by about 5-6 and the commander is pretty solid.
20 Jan 2017, 12:54 PM
#18
avatar of Leo251

Posts: 311

The main problem of LM/Calliope is that it cancel the defensive playstyle of axis, specially OST.
OST by desing is a defensive faction, is not very mobile, that relies too much on his MG42, mortar and PAK. That kind of arty set to ground that playstryle.
20 Jan 2017, 13:12 PM
#20
avatar of ullumulu

Posts: 2243

Its right that the commander delete brits weakness and is the hardcounter to ost tactic and units.

ost have not the mobility to deal with the LM strike. their support weapons will wipe..and their 4 models squad without a question too.

even their tanks get much dmg on their heads. the problem is the damage and the time to react after hear the sound.
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