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russian armor

Ægion's Alterations polls 2

Soviet: AT grenades and Molotovs
Option Distribution Votes
25%
75%
0%
Total votes: 4
Vote VOTE! Vote ABSTAIN
4 Jan 2017, 14:51 PM
#1
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Currently I am working on a demonstration mod to reflect on my views. https://www.coh2.org/topic/58327/things-to-consider-for-future-patches I have some suggestions but I would like to here on your all thoughts based on polls and ideas.

Currently I am working on making panzerfausts and grenades seperate from teching but they are bundled together in an upgrade. Then I wondered if the conscript upgrades should be bundled together?
4 Jan 2017, 19:02 PM
#2
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

Just out of curiosity, why do you want to bundle research for grenades and snares together? You almost always need at least one of them, making it absolutely necessary to get this upgrade in every match. And if that's the case, you can just bind it to teching and make that more expensive.

Having to research grenades and snares separately requires the player to actually think about what to get at what point in the game and makes teching more flexible at the same time.
6 Jan 2017, 21:10 PM
#3
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Just out of curiosity, why do you want to bundle research for grenades and snares together? You almost always need at least one of them, making it absolutely necessary to get this upgrade in every match. And if that's the case, you can just bind it to teching and make that more expensive.

Having to research grenades and snares separately requires the player to actually think about what to get at what point in the game and makes teching more flexible at the same time.


For me, molotovs are just too weak for the research cost. I would rather have that guy firing than winding up for a throw that my opponent has already moved out the way for.
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