I am still looking for some good ideas to improve Halbe. As I mentioned before, it was never supposed to be a conventional map, exspecially not for ranked games.
So I fully understand why several people don´t like it.
But the highway will remain the main feature of the map. Which doesn´t mean I can´t improve a few things. Here is the current plan. I am planning to create some safe passages, where you can cross the Autobahn without cover penalties, exspecially near the VPs and fuel points. And what do you think about additional cover on the highway?
There are three easy avenues you can take:
First you can simply remove the red cover. Open terrain is particularly lethal to begin with. You could also simply opt to keep the red cover to the cap zones.
Secondly you can add objects to the road breaking up the empty sections of road. Craters accomplish this well, but map_object wrecks and light cover objects like crates and sandbag piles cause minimal pathing issues and could be used as well.
And lastly you could add rows of shrubs, trees, fences, walls, etc in between the roads. There is an extensive amount of space in between actual roadways that is not road. You could get away with a couple strips of sight blocking walls/hedges or cover-giving fences/shrubs. (Many real roads, including the actual Autobahn feature this often.) Even the evidence of destroyed structure and brush would go a long way visually to help break up the amount of red cover. (I personally try to visually designate the borders of red cover. Last few maps I've used the dead animal objects and gib splats to create a visual cue to players as to where the red cover begins.)
You could even create a sort of 0.49 deep drainage ditch along the edges of the road with yellow terrain cover (like craters). Or even go all out and make actual, vaultable trenches along the roadsides at a few points.