[Mod] Commander Rework
3 Feb 2017, 19:42 PM
#21
Posts: 632 | Subs: 1
Success! Thanks a lot. How did you find the right marker? I've also got a 223 that can throw smoke grenades, but couldn't find a fitting one yet, so it looks a little strange.
3 Feb 2017, 19:49 PM
#22
Posts: 817 | Subs: 5
I searched in the .mua file for a fitting name and just tried it
I did a quick search in the 222/223 and I think "marker_fire01", "marker_fire02", "marker_main_fire" or "marker_fx_smoke_launcher" should work.
I did a quick search in the 222/223 and I think "marker_fire01", "marker_fire02", "marker_main_fire" or "marker_fx_smoke_launcher" should work.
3 Feb 2017, 21:01 PM
#23
Posts: 632 | Subs: 1
I searched in the .mua file for a fitting name and just tried it
I did a quick search in the 222/223 and I think "marker_fire01", "marker_fire02", "marker_main_fire" or "marker_fx_smoke_launcher" should work.
For some reason, I never even thought of that. This might be useful for a whole lot of other ideas I have as well. I'll try it out tomorrow, thanks!
Edit: "marker_main_fire" did the trick. Awesome, thank you! The next patch is coming soon.
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