I have been browsing youtube for "OKW vs USF" in search of strat's on how to win this matchup.
That's matches played past few months.. literally can't find any OKW win.
Seems like its because m20 and stuarts keep kiting raketenwerfers silly since they are the only counter option out there nowdays?
well, "garden" it.
By the way find me a OKW win vs USF thats not fluke/sloppy noobs if u can thx =).
OKW can't win over USF
19 Oct 2016, 15:39 PM
#1
Posts: 4
19 Oct 2016, 15:56 PM
#2
Posts: 294 | Subs: 1
Maybe upload a replay, so We can help
20 Oct 2016, 00:44 AM
#3
Posts: 1323 | Subs: 1
Yeah, since you are asking so nicely, get a replay and post it here so I can give you some input! On how to beat my faction that is, OKW can still hold it's own, it just very punishing to lose units as them.
20 Oct 2016, 03:23 AM
#4
Posts: 4
just watch the latest war paint finals 1on1 for example
20 Oct 2016, 16:48 PM
#5
Posts: 1323 | Subs: 1
I watched that live my friend, that's less OKW being weak and more DevM playing USF extremely well, you can't crutch on Prostwinds when the enemy has M10s on the loadout.
20 Oct 2016, 17:35 PM
#6
Posts: 1890 | Subs: 1
If M20's and Stuarts are giving you trouble you can always try a build with going Mechanized -> Puma. Personally I've found that beating USF in 1v1 usually is easier if you can manage a good first few engagements to prevent Snowballing into a Stuart. Also focus on cut-off harassment to slow fuel gain.
1. Kubel - Surprising effective beyond just capping - use them to do HP damage to Rifle squads pined behind cover or in buildings. You won't drop a lot of models but they'll be weakened and force USF to get Ambu sooner or suffer. (Delaying Stuart) Pair with Strum closeby for tag team fun and fast repairs. Just don't throw it away early.
2. Volks - if you go Volks heavy focus on getting Munitions point early (or both if you can manage). Go Battlegroup after 3 Volks or so and upgrade STGs ASAP on all of them. This can let you bully non-BARed Riflemen early on and flip the script on usual USF advantage of just streamrolling you with Rifles.
Finally you want to play conservatively with your Rakens if you find yourself on the backfoot with a Stuart out and no Puma. Keep either Fausts nearby at all times or a Shreked up Pioneer (don't bother chasing Stuart with a lone Shrek, use it as a screen/escort to limit it). Don't spread out across map too much - focus on holding at least Fuel and one VP - bide your time until you get PZ4 out and can push. Ideally you can catch Stuart before that with a good faust or Cloaked Raken but that always won't happen.
1. Kubel - Surprising effective beyond just capping - use them to do HP damage to Rifle squads pined behind cover or in buildings. You won't drop a lot of models but they'll be weakened and force USF to get Ambu sooner or suffer. (Delaying Stuart) Pair with Strum closeby for tag team fun and fast repairs. Just don't throw it away early.
2. Volks - if you go Volks heavy focus on getting Munitions point early (or both if you can manage). Go Battlegroup after 3 Volks or so and upgrade STGs ASAP on all of them. This can let you bully non-BARed Riflemen early on and flip the script on usual USF advantage of just streamrolling you with Rifles.
Finally you want to play conservatively with your Rakens if you find yourself on the backfoot with a Stuart out and no Puma. Keep either Fausts nearby at all times or a Shreked up Pioneer (don't bother chasing Stuart with a lone Shrek, use it as a screen/escort to limit it). Don't spread out across map too much - focus on holding at least Fuel and one VP - bide your time until you get PZ4 out and can push. Ideally you can catch Stuart before that with a good faust or Cloaked Raken but that always won't happen.
20 Oct 2016, 18:18 PM
#7
1
Posts: 418 | Subs: 1
this thread
Here are three casts posted within a month.
Here are three casts posted within a month.
21 Oct 2016, 07:44 AM
#8
Posts: 4
If M20's and Stuarts are giving you trouble you can always try a build with going Mechanized -> Puma. Personally I've found that beating USF in 1v1 usually is easier if you can manage a good first few engagements to prevent Snowballing into a Stuart. Also focus on cut-off harassment to slow fuel gain.
1. Kubel - Surprising effective beyond just capping - use them to do HP damage to Rifle squads pined behind cover or in buildings. You won't drop a lot of models but they'll be weakened and force USF to get Ambu sooner or suffer. (Delaying Stuart) Pair with Strum closeby for tag team fun and fast repairs. Just don't throw it away early.
2. Volks - if you go Volks heavy focus on getting Munitions point early (or both if you can manage). Go Battlegroup after 3 Volks or so and upgrade STGs ASAP on all of them. This can let you bully non-BARed Riflemen early on and flip the script on usual USF advantage of just streamrolling you with Rifles.
Finally you want to play conservatively with your Rakens if you find yourself on the backfoot with a Stuart out and no Puma. Keep either Fausts nearby at all times or a Shreked up Pioneer (don't bother chasing Stuart with a lone Shrek, use it as a screen/escort to limit it). Don't spread out across map too much - focus on holding at least Fuel and one VP - bide your time until you get PZ4 out and can push. Ideally you can catch Stuart before that with a good faust or Cloaked Raken but that always won't happen.
Thanks for the help, ill try some of the tips youv´e given!!
Still a problem with stuart sniping 4 models in a shot tho =/
13 Dec 2016, 07:50 AM
#9
Posts: 117
I watched that live my friend, that's less OKW being weak and more DevM playing USF extremely well, you can't crutch on Prostwinds when the enemy has M10s on the loadout.
devm the usf faker, gotta nerf usf lol
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