My first issue was it was saving it with one name and calling it something else in game, then a few walls weren't there and my texture just didn't look as sharp. I get it wont look as good as it does in wb but a coh2 map looks better however. How can I improve this? Will turning things vis only work but in vis only will troops just walk straight through the thing?
Thanks for help
So play tested first mapping had a few issues
5 Oct 2016, 22:15 PM
#1
Posts: 6
6 Oct 2016, 23:39 PM
#2
Posts: 1467 | Subs: 4
Do you have screens? I am not sure what exactly you are talking about to help.
7 Oct 2016, 06:12 AM
#3
Posts: 6
I'll get some. I guest the texture one is my computer, but the in game menu has my map called dry river. And the map is saved as sparrenweg.
7 Oct 2016, 07:34 AM
#4
Posts: 1467 | Subs: 4
You need to change the scenario properties to reflect what you actually want it to save as.
So in your case it is saved as sparrenweg, inside a scenario folder called dryriver, and dryriver was the first name that you saved the map as, this is changed in scenario properties.
So in your case it is saved as sparrenweg, inside a scenario folder called dryriver, and dryriver was the first name that you saved the map as, this is changed in scenario properties.
7 Oct 2016, 19:49 PM
#5
Posts: 6
Thank you but map is now gone I deleted it as when I loaded it up could only get an old save but thank you for your help. Back to the drawing table it seems
8 Oct 2016, 11:16 AM
#6
Posts: 1467 | Subs: 4
mhhmm. Well if you ever have any issues feel free to ask here as usual, or you can always (#sellout) catch me streaming map making (link in my sig) and ask me there. Always willing to help.
GL and hope to see some maps from yah!
GL and hope to see some maps from yah!
8 Oct 2016, 23:01 PM
#7
Posts: 6
Thanks hopefully this one goes better
10 Oct 2016, 15:59 PM
#8
Posts: 357
Try to have the name, and player count decided on before getting started. It can always be changed, but it will eat up your time doing so.
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