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russian armor

So play tested first mapping had a few issues

5 Oct 2016, 22:15 PM
#1
avatar of Angry Chickens

Posts: 6

My first issue was it was saving it with one name and calling it something else in game, then a few walls weren't there and my texture just didn't look as sharp. I get it wont look as good as it does in wb but a coh2 map looks better however. How can I improve this? Will turning things vis only work but in vis only will troops just walk straight through the thing?
Thanks for help
6 Oct 2016, 23:39 PM
#2
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

Do you have screens? I am not sure what exactly you are talking about to help.
7 Oct 2016, 06:12 AM
#3
avatar of Angry Chickens

Posts: 6

I'll get some. I guest the texture one is my computer, but the in game menu has my map called dry river. And the map is saved as sparrenweg.
7 Oct 2016, 07:34 AM
#4
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

You need to change the scenario properties to reflect what you actually want it to save as.

So in your case it is saved as sparrenweg, inside a scenario folder called dryriver, and dryriver was the first name that you saved the map as, this is changed in scenario properties.

7 Oct 2016, 19:49 PM
#5
avatar of Angry Chickens

Posts: 6

Thank you but map is now gone I deleted it as when I loaded it up could only get an old save but thank you for your help. Back to the drawing table it seems
8 Oct 2016, 11:16 AM
#6
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

mhhmm. Well if you ever have any issues feel free to ask here as usual, or you can always (#sellout) catch me streaming map making (link in my sig) and ask me there. Always willing to help.

GL and hope to see some maps from yah!
8 Oct 2016, 23:01 PM
#7
avatar of Angry Chickens

Posts: 6

Thanks hopefully this one goes better
10 Oct 2016, 15:59 PM
#8
avatar of Srinidhalaya

Posts: 357

Try to have the name, and player count decided on before getting started. It can always be changed, but it will eat up your time doing so.
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