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russian armor

10% percent increased suppression from mg's is broken

22 Jul 2013, 22:50 PM
#1
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

So i played a match as germans with the 10% increased suppression for the mg and it is simply too good. With no cover every russian squads gets pinned in 1 second and stays suppressed for a long time after the mg stops firing

Replay too see how ridiculous it is. Watch th conscripts int eh south just refusing to stand up

Replay:
http://www.coh2.org/replays/5662/10-percent-increased-suppression-from-mg-s-is-broken
22 Jul 2013, 23:38 PM
#2
avatar of rofltehcat

Posts: 604

Watched it. Pinning in one burst (unless at max range and/or in heavy cover) really is stupid. This shows why bulletins are a bad idea.
Now, I need to "test" it.

A side note: Did they also take down CoH1stats? I wanted to look up their good FAQ section about what it said about suppression regen but I only get a 404...
22 Jul 2013, 23:51 PM
#3
avatar of Funkeh

Posts: 77

I think (hope) this is one of the bulletins that Relic is aware of being broken in its current implementation.

It is more noticeable on the MG42, as you say, it goes from 1 burst suppress into insta-pin, coupled with the boost they received to durability... it just makes maps like Minsk and Pripyat more claustrophobic than necessary
23 Jul 2013, 00:01 AM
#4
avatar of Cyridius

Posts: 627

Thanks for pointing this out. Now, to equip it.
23 Jul 2013, 00:04 AM
#5
avatar of MaxKeiser

Posts: 133

Woot , more glorious weapons of war, now were are my panzershrek pio's ?
23 Jul 2013, 00:36 AM
#6
avatar of Golradaer

Posts: 114

Is the bulletin really the problem? I think MG42s pin squads WAY too quickly in general.
23 Jul 2013, 00:59 AM
#7
avatar of yogeurts

Posts: 148

Let's be honest here, will the extra second of being of not being pinned and just being suppressed game breaking?
23 Jul 2013, 01:05 AM
#8
avatar of rofltehcat

Posts: 604

Yes, because with this it pins in one long burst whereas two bursts are needed without the bulletin. This allows it to switch targets much more often, giving it a lot more time to reposition and also prevents molotovs.
23 Jul 2013, 01:06 AM
#9
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Yes, if you watch the first engagement the mg suppresses the greencover maxrange engineers in one burst. It also pins the 2 flanking conscript in 1 sec making the flank worthless
But I would like to focus more on the stuff that happens after the mg stops shooting. I might have put the attention on the bulletin but squads stay suppressed for so long. Both engineers and cons just stay on the ground
23 Jul 2013, 01:32 AM
#10
avatar of Cyridius

Posts: 627

Is the bulletin really the problem? I think MG42s pin squads WAY too quickly in general.


That's the trade off for less members and less damage.

Let's be honest here, will the extra second of being of not being pinned and just being suppressed game breaking?


You can't use abilities while pinned, you can while suppressed.
23 Jul 2013, 01:47 AM
#11
avatar of rofltehcat

Posts: 604

But I would like to focus more on the stuff that happens after the mg stops shooting. I might have put the attention on the bulletin but squads stay suppressed for so long. Both engineers and cons just stay on the ground

That is why I asked about coh1stats earlier in this thread. I wanted to look up how suppression regeneration works and if those pioneers shooting the squad may have kept up the suppression. I think this one squad also might simply have bugged out because other squads in that match seem to recover just fine without crawling to the edge of the map.
23 Jul 2013, 01:48 AM
#12
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Damn going to try this out. I had no idea it had that much of an impact cheers!
23 Jul 2013, 01:59 AM
#13
avatar of undostrescuatro

Posts: 525

really? i just when i thought it was common knowlege. it instapins but in matches i have found better bulletins.
23 Jul 2013, 02:13 AM
#14
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

better bulletins than instapin? Like what, 3 percent extra hp?
Instapin wins you every engagement early game except for maxim. If you react fast enough to a con flank he wont even have enough time to throw one molotob
23 Jul 2013, 04:49 AM
#15
avatar of UGBEAR

Posts: 954

equipped. thx OP
23 Jul 2013, 07:37 AM
#16
avatar of Funkeh

Posts: 77

It seems the vast majority of even the forum-users have the creativity of a gnat. How have you not tried this bulletin before? o.0
23 Jul 2013, 08:52 AM
#17
avatar of StephennJF

Posts: 934

Yeah I've had this thing in all my Ostheer layouts since I unlokced it. Just further decreases the effectiveness of any Russian infantry based flank. It's stupid, but yeah I use it.
23 Jul 2013, 09:00 AM
#18
avatar of Nullist

Posts: 2425

Permanently Banned
Maxim will still defeat it, as the gunner is unpinnable.

Is there a DPS increase or setuptime bulletin for Maxim? Not at home atm.
23 Jul 2013, 09:03 AM
#19
avatar of StephennJF

Posts: 934

I wouldn't pick this to counters Maxim's it is the fact that the pinning speed is so fast that a gren/MG42 well microed can hold out against 3 conscripts literally. Molotovs make it harder but you can still wiggle your way out.
23 Jul 2013, 09:18 AM
#20
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

i actually think, that either the bulletin is broken and gives you more than 10% or the impression of its hugh impact is wrong. mg42s have a very high rof, so the 10% increase should only give you an actual 10% increase! will test it myself.
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