Here is one of my submissions for the map making contest, it is called (2) Fallen Stukka, hope you guys enjoy!
Map description:
Junkers Ju 87, or Stuka were shot down in a small forested area containing valuable territory that has the potential for more direct supplies to reach the front. On top of this the axis powers move in to recover potential survivors and the allies move in for the chance at extra intel on their enemy, whoever wins this engagement will also control the area and have access to a more direct supply route for the front.
Live cast of game!
Loading Screen
Mini-Map Preview
Tacitcal Map Preview
Upper Left VP
Middle VP
Bottom Right VP
Bridge Area
Any questions comments or concerns feel free to ask!
(2) Fallen Stuka
19 Aug 2016, 14:18 PM
#1
Posts: 1467 | Subs: 4
19 Aug 2016, 18:53 PM
#2
Posts: 955
Lovely but you should make terriotries not as big and add more points. The problem with nearly every map in the game, is that whether or not you capture a certain territory matters more than how much territories you capped.
And add some close-range troops friendly area, or we end up with 1vs1 version of Steppes.
It definitely has a hell of an atmosphere, that map
Keep up the good work
And add some close-range troops friendly area, or we end up with 1vs1 version of Steppes.
It definitely has a hell of an atmosphere, that map
Keep up the good work
20 Aug 2016, 02:07 AM
#3
Posts: 1467 | Subs: 4
Lovely but you should make terriotries not as big and add more points. The problem with nearly every map in the game, is that whether or not you capture a certain territory matters more than how much territories you capped.
And add some close-range troops friendly area, or we end up with 1vs1 version of Steppes.
It definitely has a hell of an atmosphere, that map
Keep up the good work
Adding more points we would be at crossroads (12), the territory points feel to small in some cases already (with 10), adding more would already exacerbate what is currently the standard amount of overall resources for maps (7 out of 11 maps in 1v1 rotation have the exact amount of resources I've placed, 1 has 12 and 3 have 8).
Depending on how you engage close range units are actually very effective along the southern flank and the middle vp area due to the groves, as has been seen by the effectiveness of sturmspioneers on the map, however it does not suit 1 engagement style and I tried to accommodate all styles of play as best I could without making one necessarily stronger than any other.
Thanks for the atmosphere comment, makes my day when someone appreciates the detail and effort I put in.
20 Aug 2016, 03:36 AM
#4
Posts: 2487 | Subs: 21
Another glorious map by Tric. I gotta try it out this weekend and throw some feedback afterwards.
20 Aug 2016, 03:48 AM
#5
Posts: 1467 | Subs: 4
Another glorious map by Tric. I gotta try it out this weekend and throw some feedback afterwards.
PogChamp KappaClaus Kreygasm
20 Aug 2016, 04:02 AM
#6
Posts: 769 | Subs: 1
FYI, bottom right and middle VP are currently showing the same image.
20 Aug 2016, 04:04 AM
#7
Posts: 1467 | Subs: 4
FYI, bottom right and middle VP are currently showing the same image.
LUL thanks, I'll fix it really fast.
20 Aug 2016, 05:45 AM
#8
Posts: 1063
Hey how do you make the infantry skin, the white camo looks very good.
20 Aug 2016, 12:10 PM
#9
Posts: 1467 | Subs: 4
Hey how do you make the infantry skin, the white camo looks very good.
That is just the default stormtrooper winter skin
21 Aug 2016, 06:22 AM
#10
Posts: 1063
That is just the default stormtrooper winter skin
Ok yeah now I see, damn playing at low res, the game doesn't show all the doodas on their uniform.
21 Aug 2016, 08:00 AM
#11
Posts: 67
Looks awesome, love the details with the bridge in the top
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