(2) Winter Valley
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(2) Winter Valley
18 Aug 2016, 19:43 PM
#1
Posts: 6
24 Aug 2016, 15:06 PM
#2
Posts: 1467 | Subs: 4
Feedback from stream
- Splines and splats need more usage, blending, and optimization.
- Sight blockers need redone in the southern VP to not favor CQC for the west base, due to the blocking not being mimicked on the other side
- Roads all need to be the "road_asphalt" variation or not. Currently it is not clear what gives negative cover and movement speed bonuses and what does not. The roads that do not give movement speed bonuses need removed from the minimap, so its not further confusing for players
- Height variations are huge and could lead to issues, you could tone this down on the map overall to negate this
- River area needs smoothed as there are very harsh difference in terrain height leading to sharp edges, this is most noticeable in the crossing areas
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