share ur ingame benchmarks, results topic
Posts: 47
So to avoid any disappointment upgrades I would suggest to do ingame benchmark and share it here with PC spec's so everyone will be able to know what he get when he upgrade
New GPUs owners (GTX 1000 and RX400) pleeeease share
Here is my startup
I5-3570K@4.0GHz, AMD 290x Reference card, 16GB 1333mhz RAM
Posts: 486 | Subs: 1
http://www.overclock3d.net/reviews/gpu_displays/nvidia_gtx1080_founders_edition_review/13
What should be noticed is that is average frame rate
Posts: 47
Although not one of my benchmarks per say, but gtx 1080 benchmark
http://www.overclock3d.net/reviews/gpu_displays/nvidia_gtx1080_founders_edition_review/13
What should be noticed is that is average frame rate
I think this is open test , not the ingame bench, and no min fps resaults which is important factor.
Posts: 486 | Subs: 1
I think this is open test , not the ingame bench, and no min fps resaults which is important factor.
That's fair enough, but personally I wouldn't use the in game benchmark for multiple reasons, main reason is that it doesn't accuracy represent real game play performance. Which I have to agree with (my potato apparently averages 19 FPS in the benchmark) but with using fraps and get an average frame rate number I get 35 fps on the same settings in normal to extreme game play moments.
But I can see your point of using the benchmark.
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Posts: 2885
Luckily there is a workaround. What you should do is completely turn off antialiasing in game settings. Then go to your video card settings and turn the AA on there, for this application. With a good GPU you can get much better AA than you would with in game settings without noticable performance drop that way.
For me, setting AA to 32x CSAA in gpu settings for coh2 is less of a performance drop than setting in game AA from none to low. I'm using I5-2500k, gtx760 and 16gb of 1600 ram.
The only problem with this is that it does full scale antialiasing meaning that not only the part of screen that shows game but also menus and fonts are being antialiased, making fonts a little blurry, especially in main menu. But hey, you spend most time in game, dont you?
Posts: 47
I have a gtx1080. Will post my ingame fps benchmark later with max graphics
Yes please ... If u have 4K monitor no need to turn AA for 2160p as its sharp enough .. It makeS no difference
Anyway appreciate to posr resaults for 1440p. LowAA & MedAA
Posts: 47
The problem you have is that you are trying to use in game antialiasing. Players realised a long time ago that the antialiasing mechanisms are badly implemented in coh2 and can screw up any video card. It's not bad optimisation of a game, it's just kind of a bug.
Luckily there is a workaround. What you should do is completely turn off antialiasing in game settings. Then go to your video card settings and turn the AA on there, for this application. With a good GPU you can get much better AA than you would with in game settings without noticable performance drop that way.
For me, setting AA to 32x CSAA in gpu settings for coh2 is less of a performance drop than setting in game AA from none to low. I'm using I5-2500k, gtx760 and 16gb of 1600 ram.
The only problem with this is that it does full scale antialiasing meaning that not only the part of screen that shows game but also menus and fonts are being antialiased, making fonts a little blurry, especially in main menu. But hey, you spend most time in game, dont you?
Could you please post the resault with the game AA (which is MSAA) and the GPU CSAA
Posts: 470 | Subs: 1
Yes please ... If u have 4K monitor no need to turn AA for 2160p as its sharp enough .. It makeS no difference
Anyway appreciate to posr resaults for 1440p. LowAA & MedAA
I dont play in any higher resolution than 1080p. Doesnt make sense if you dont have +40inch monitor.
Posts: 470 | Subs: 1
Motherboard: AsRock Fatal1ty Z170Gaming
Grafikkarte: EVGA GTX1080 Founder´s Edition
CPU: i7 4core 6700k 4,00GHz (OC 4,4GHz)
Ram: 16GB HyperX FURY DDR4 2133
SSD: Samsung 250GB installed
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I dont play in any higher resolution than 1080p. Doesnt make sense if you dont have +40inch monitor.
You bought a GTX 1080 to play at 1080p 60hz? What a waste...
Posts: 470 | Subs: 1
You bought a GTX 1080 to play at 1080p 60hz? What a waste...
It was time after my Titan Black cant even handle the new games on max anymore
And 4k isnt usefull still in all games
Posts: 764
(physics & AA on low, rest mid / high mix, had some background load)
Main problem still the core distribution, which brings those fancy temporary FPS drops.
I dont play in any higher resolution than 1080p. Doesnt make sense if you dont have +40inch monitor.
What da fuq?
Posts: 269
16 gb DDR3 @2100 mhz (OC)
GTX 980 TI (Evga Classified ~1430 mhz clock)
Settings for testing AA (Maxed) varying AA from None to Medium.
Low AA has only a slight performance hit. Medium AA has a substantial one.
Everything set to Low (how I normally play for max FPS).
Not much of a delta between low and high settings on my 980 TI. On my 290, I had large performance gains from turning settings down.
I'm coming from a GTX 1060 and before that a 290. The 290 was OC'ed to 390x levels but always generally had microstutter in end-game situations. The GTX 1060 is only suppose to be about 10% faster but perfromed much better in general with less stutter. It was still only 20 FPS at 1440p in end-game situations for me. It's weird how upping settings with Nvidia cards doesn't seem to slow it down much.
To be fair, COH2 performance has actually improved over the last 3 years so that may be on relic's side of things.
Posts: 1
16GB G.SKILL V DDR4 3200MHz CL16-18-18-38-56
EVGA GeForce GTX 970 SSC GAMING ACX 2.0+
Windows 10 Pro 64-bit
I've played around with quite a few different hardware configurations with COH2. The best thing I've done was upgrade to the i7 from an i5-6600K @ 4.6GHz. While the benchmarks were mostly the same, the maximum FPS went up by about 15-20 FPS. The biggest difference was that with the i7 I almost never experience stuttering during gameplay while I would encounter stuttering with the i5. I'm not sure what causes the difference. It may be attributed to the extra available threads from hyperthreading or possibly the extra 2MB of L3 cache on the i7.
I would take an older generation i7 over a modern i5 despite the lower FPS since the average was more stable and minimized stuttering. Perceptually it feels smoother. Faster CAS latency RAM increases minimum FPS by a few FPS. I also had a Radeon 390 for a short time but my minimum FPS dropped by around 8-10 FPS for COH2. From what I understand Radeon drivers have a higher CPU overhead which might explain it.
I have also have compared different generations of Intel CPUs. My benchmarks for these are from December 2015 so they may have different drivers and are on an older version of COH2.
i5 6600K @ 4.6GHz, 16GB DDR4 3200MHz (OC), GTX 970
i7 4790K @ 4.8GHz, 16GB DDR3 1600MHz CL8, GTX 970
i7 2600K @ 4.6GHz, 16GB DDR3 1600MHz CL9, GTX 970
i5 2500K @ 4.7GHz, 16GB DDR3 1600MHz CL9, GTX 970
i5 2500K @ 4.7GHz, 16GB DDR3 1600MHz CL8, GTX 970 (faster memory timings than one above)
Posts: 269
I've played around with quite a few different hardware configurations with COH2. The best thing I've done was upgrade to the i7 from an i5-6600K @ 4.6GHz. While the benchmarks were mostly the same, the maximum FPS went up by about 15-20 FPS. The biggest difference was that with the i7 I almost never experience stuttering during gameplay while I would encounter stuttering with the i5. I'm not sure what causes the difference. It may be attributed to the extra available threads from hyperthreading or possibly the extra 2MB of L3 cache on the i7.
I would take an older generation i7 over a modern i5 despite the lower FPS since the average was more stable and minimized stuttering. Perceptually it feels smoother. Faster CAS latency RAM increases minimum FPS by a few FPS. I also had a Radeon 390 for a short time but my minimum FPS dropped by around 8-10 FPS for COH2. From what I understand Radeon drivers have a higher CPU overhead which might explain it.
I have also have compared different generations of Intel CPUs. My benchmarks for these are from December 2015 so they may have different drivers and are on an older version of COH2.
AMD cards take up more cpu power I believe. In benchmarks that test only the gpu, amd cards tend to use a little bit more cpu power even though it's not required. I had all the microstutter issues you had with a 290 and then a 480 (owned for a month). Then I upgraded to a 1060 and then a 980 TI. All microstutter and freezing went completely away. Nvidia cards tend to require less compute on the cpu side I think, which normally doesn't make much difference but it does from COH2 because the optimization is so bad. Even with a 980 TI and a 4670k, I still get spikes downward when I leave physics and effects on and there's a lot happening on screen.
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