Steam link : Road to Narva
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Posts: 140
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Two Things I noticed:
- Lack of buildings
Other than the center, there is zero building in the north or south near most of the points to capture. Sneaky units like partisans, stormtroopers, commandos, jaegar infantry become useless, their commanders uninteresting. The lack of buildings in general reduces the strategic aspect of the game on this map.
- Too much resources
When the map is evenly divided, each player has 38 fuel and 58 munition. That's way too much. The fuel in particular means games on this map will be heavily tank-oriented. There won't be much early / infantry-based game at all. Also the huge difference between the +16 and +4 fuel territories means if you don't get the +16, it's pretty much game over. It shouldn't be more than twice the amount. I suggest you fix this by using a normal resource distribution (+7 instead of +16 fuel and maybe same for munition).
Posts: 140
The resources are the standard recommended amount.
Posts: 1467 | Subs: 4
I'm not talking about the number of points. I'm talking about the amount of fuel (and munition) they provide. All 1v1 automatch maps (except Crossroads) provide a total of 52 fuel for both opponents to share. On this map it's 76. How is that standard?
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Posts: 1820 | Subs: 2
Posts: 37
Posts: 1820 | Subs: 2
Posts: 1467 | Subs: 4
Posts: 1820 | Subs: 2
Posts: 1467 | Subs: 4
Posts: 1820 | Subs: 2
Posts: 1820 | Subs: 2
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